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Tag: xbox one (1-10 of 17)

Five things we learned about the 'Halo 5' multiplayer beta

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EW recently had the chance to check out an early version of the Halo 5: Guardians multiplayer beta, shooting fellow journalists for a few hours of frantic eight-player mayhem. The beta will run for three weeks, starting December 29, and is accessible to everyone who purchases Halo: The Master Chief Collection, which is out today. It’s quite an early look at the Xbox One’s next Halo game, which has an unspecified 2015 release date (though based on the franchise’s history, it will likely launch sometime in early November).

We got to test out three maps: Truth, which is yet another remake of Halo 2’s popular Midship, and two brand new maps. Empire is a larger, labyrinthine map with lots of nooks and crannies, and Crossfire is a small symmetrical map designed for the game’s new mode, Breakout (more on that later). The beta will feature seven maps total and three game modes, with new content added each week based partly on community voting. While the core feeling of the classic FPS remains largely the same, here are five things we learned—and some of the big differences we noticed—that will change the way you play Halo. READ FULL STORY

'Master Chief Collection' developers discuss 10-year evolution of 'Halo 2' cinematics

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Halo 2 looks gorgeous, thanks to its visual upgrade in Halo: The Master Chief Collection. There’s no better example of the difference 10 years can make than the cinematic interludes that appear between actual moments of gameplay. Remastered by the talented team at Blur Studio, the Halo 2 cutscenes should leave fans pining for an actual animated Halo film.

Blur co-owner/creative director Tim Miller and Dan Ayoub, the studio head of external development at 343 Industries, spoke to EW about making the interludes.

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Sunset Overdrive: More is more in colorful shooter

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Sunset Overdrive is all about sensory overload. Everything is amped up to 11, and the characters, environments, weapons and plot of the game are all deliriously, gleefully over the top. The evil corporation Fizzco has rushed its latest energy drink, OverCharge Delirium XT, to market. Unfortunately, it has an unfortunate side effect: It turns consumers into rampaging mutants. You’re working as a janitor at the beverage’s launch party when the fizz hits the fan, and it’s up to you to clean up the mess. Fortunately, your cleaning tools of choice are an assortment of increasingly ridiculous guns. READ FULL STORY

Taylor Kitsch blasts through a futuristic war zone in 'Call of Duty' trailer

Another Call of Duty, another live-action trailer to accompany its debut. Every year, publisher Activision puts together a star-studded trailer to promote one of its biggest franchises, and this year, they’ve enlisted a Dillon Panther to help.

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'Halo 2' shows revamped cinematics in new trailer

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You’ve never seen Master Chief look this good before.

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Watch EW staffers play 'Sunset Overdrive' live on Twitch

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One of the biggest Xbox One games of the fall, Sunset Overdrive, released today, bringing with it all the mayhem and attitude of the “awesomepocalypse.”

Set in the most colorful apocalypse ever devised, Sunset asks players to fight against the hordes of energy drink-fueled monsters terrorizing Sunset City as they try to survive. Watch us play Insomniac Games’ latest title live at 3:30 p.m. ET to see a portion of the game after the tutorials are out of the way.

Watch live here or tune into EW‘s Twitch channel for the stream, which will be archived for later.

Team Deathmatch: EW argues the pros and cons of fall's biggest video games

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We, as a nation, have apparently decided that we want most of our video games to come out at the same time every year. We, as a nation, should probably rethink that, because the time it takes to finish an average video game is something crazy like 40 hours. Even with the time off that comes around the holidays, taking on a few extra full-time-job’s worth of games is kind of bananas. Did we mention that this fall’s release calendar is what a “light” year looks like?

Fortunately, our own Natalie Abrams, Jonathon Dornbush, Darren Franich, Aaron Morales, and Joshua Rivera have opinions on how to best allocate those extracurricular hours. Game accordingly.

Disclaimer: This list isn’t comprehensive. It very obviously omits sports games (because we know jack shit about them) and indie games (because they’re made by commitmentphobes who don’t set release dates very far in advance). We’re very much looking forward to some of these games (hello, Ori and the Blind Forest), but this list is geared towards games with set release dates.

SEPT OCT NOV DEC
Disney Infinity 2.0: Marvel Superheroes Edition
Release Date: Sept. 23
Playstation 4
Xbox One
Playstation 3
Xbox 360
PC & Vita in 2015

Combining beloved Disney franchises with some of Marvel’s most recognizable faces, Disney Infinity 2 adds heroes like Iron Man, Rocket Raccoon, and Spider-Man to the menagerie of actual figurines you can zap into its game worlds. (No, really—the game comes with action figures that determine which characters players control.) Beyond that, it allows players to create whatever they would like in the game’s imagination-driven Toy Box, from tower defense games, to a Disney-themed house, to a raceway that’s part Guardians of the Galaxy and part Toy Story.

PRO: I’ve already said plenty about why Infinity is so special. Yes, the single player campaign’s mission design is a bit generic, but the marquee feature, the Toy Box, is a delight. By allowing players to create game levels, cities, raceways, houses—almost anything they want—and express themselves by employing memorable Disney and Marvel franchises, the game sucks users in for hours at a time. Infinity encourages imagination, and the sheer number of possibilities should send any child—and more than a few Disney-obsessed adults—into a creative frenzy. —JD

CON: This adult enjoyed playing with the toys that come with game more than the repetitive, simplistic campaign itself. Seriously, the toys are awesome. —AM

The Vanishing of Ethan Carter
Release Date: Sept. 26
PC
PS4 TBA

In the tradition of many quality cable dramas, The Vanishing of Ethan Carter takes place in an idyllic town in the middle of nowhere that’s full of terrible occurrences. As a detective with supernatural abilities, you’ll communicate with the dead in order to uncover whatever disturbing, hidden secrets lie in Red Creek Valley.

WHY IT’S INTERESTING: Some of the best games don’t give you much to go on. Myst is the classic example here, a game that dropped you on an island with no explanation and left you to stumble across an intriguing mystery. There’s a bit more context to The Vanishing of Ethan Carter, but development studio The Astronauts seem committed to mostly staying out of the way, letting players rely on their own observations to discover the game’s secrets. “Show, don’t tell,” is just as important in video games as it is in other media—and one of the greatest tricks in video game horror is giving you the freedom to creep yourself out. —JR

Middle-earth: Shadow of Mordor
Release Date: Sept. 30
PlayStation 4
Xbox One
PlayStation 3/Xbox 360 11.18.14

You know how the first trailer for The Hobbit got you all excited? Because The Lord of the Rings films were great, so surely Hobbit would be, too? And then the movie was divided into like, 18 parts, each a year apart and all of them middling. That’s kind of what it’s been like for LOTR video games, except the bit about there being 18 parts isn’t all that hyperbolic. The pitch for Middle-earth: Shadow of Mordor is simple: what if a LOTR game wasn’t just good, but great?

PRO: There have been some good The Lord of the Rings games, but fans have been waiting for a great one, and Shadow of Mordor looks to be it. Combining the best of two major franchises—Assassin’s Creed and the Batman: Arkham games—Mordor adds in the promising Nemesis System. With it, your enemies are no longer simple sword fodder—they actually matter to main character Talion. Players can alter the balance of power by taking out ruling Uruks or bending them to his will, and the game’s randomized Uruk creator means you’ll never see the same Uruk twice. With the third-person action space dominated by sequels this year and next, it’s nice to see a new franchise try to stake its own claim in the genre. —JD

CON: The last boss battle is an anticlimactic string of quick-time events. Everything else? Pretty awesome. —AM

Ubisoft announces 2D 'Assassin's Creed Chronicles: China'

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Ubisoft already has not one but two Assassin’s Creed games planned for release, with Assassin’s Creed Unity for the PlayStation 4, Xbox One, and Windows PC, and Assassin’s Creed Rogue for the PlayStation 3 and Xbox 360. So, Ubisoft’s announcement of a season pass for Unity–a bundle of downloadable content available for purchase that will be released following the game’s launch–was no surprise.

The inclusion of an all new Assassin’s Creed spinoff game as part of that season pass, however, was an unexpected addition.

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Burning questions about 'Middle-earth: Shadow of Mordor,' answered

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The world of J.R.R. Tolkien’s The Lord of the Rings hasn’t left the same mark on the video game medium that it has in film, though many attempts have been made. The Battle for Middle-earth strategy games? Good, but the series lasted for only a few years. The Rings Lego games? Also fun, but the Middle-earth setting is just one of several major properties to be Legoized. Even the games connected to the original trilogy films have their upsides but were never critical darlings.

Middle-earth: Shadow of Mordor hopes to change that. The game has received plenty of buzz leading up to its release on Sept. 30, promising an original story in Tolkien’s world that explores the deep lore while innovating on familiar gameplay mechanics.

So what exactly sets this adventure apart, and will it make Mordor the one game to rule them all—or at least rule the fall season? That question will be answered when the game debuts later this month, but there are plenty more worth asking about why Mordor is worth Rings fans’—and newcomers’—time. Here are answers to some swirling questions about the game, which should give players all they need to know going into the game’s launch.

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I get by with a little help from my friends: EW's 'Destiny' journal, pt. 2

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Destiny is, by most metrics, the biggest video game of the year. If you’ve read our primer, you know why it’s a big deal. But is it any good?

EW will be investigating that question in an ongoing Destiny journal. This post is the second entry—read the first entry from Joshua Rivera here, and continue on for more thoughts on Bungie’s new shooter.

9.12.14: To the beta and back again

I’m of two minds in my experience with Destiny so far. So far, I’ve had an absolute blast with the minute-to-minute gameplay. Bungie knows how to make a shooter, and whether in story missions or competitive matches, the gunplay shines through. But as I journeyed through the game’s story missions on Earth, levels I had already played in the beta, demonstrated the one major sin I was worried Destiny would commit in the early going—the lack of a driving force foryour Guardian. READ FULL STORY

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