It’s been a little over six years since Sony released the PlayStation 3. In that time, Sony has seen its place in the videogame industry diminish. Part of that was unavoidable: It would have been impossible for the company to create a device that could live up to the PlayStation 2, which all-but-dominated the first half-decade of this videogame millennium. But Sony also ran afoul of the evolving culture of gaming. The PS3 is a ridiculously high-powered machine, built for the Grand Old Epic games, like God of War or Uncharted or Grand Theft Auto. But the market has shifted. Casual gamers buy their family a Wii or play Angry Birds on their smartphones. Competitive gamers prefer the Xbox 360, with its booming online service. READ FULL STORY
Tag: Videogames (81-90 of 524)
The much-anticipated Devil May Cry reboot generated plenty of buzz when it revealed a drastic makeover for its demon-hunting main character, Dante. However, the bullet-and-blade-slinging protagonist’s new look pales in comparison to the facelift the franchise’s world has received.
Developed by Ninja Theory — a studio that’s proven it knows how to tweak the artist’s palette with visually striking titles such as Heavenly Sword and Enslaved: Odyssey to the West — Devil May Cry benches the Gothic architecture and drab hues of previous entries for a modern-day look bursting with color. Of course, just because they’ve forgone the fire-and-brimstone aesthetic for an eye-popping presentation doesn’t mean the demons Dante faces aren’t still ugly as hell.
For a peek at the title’s eye-candy coated take on the netherworld, spy the exclusive concept art below. READ FULL STORY
There are some people who still believe in the mad dream of a not-terrible videogame movie. Ubisoft is currently in the process of adapting three of its properties for the big screen. (Lest you doubt them, they’ve already signed Michael Fassbender and Tom Hardy; if they hire somebody named Hemsworth to star in Ghost Recon, they’ll have a Yahtzee!) However, there’s at least one major videogame overlord who couldn’t care less about turning his fabulously successful franchise into a movie. Buried in an intriguing New York Times profile of Activision CEO Bobby Kotick is this intriguing little throwaway line about the Call of Duty franchise:
Call of Duty may look like a movie, but Mr. Kotick has little interest in turning it into one — and has turned down several studios’ requests. He says movies based on video games rarely please devoted fans and could taint the brand. READ FULL STORY
Today’s most popular videogames often come in two flavors: The standard $60 edition or, for super-fans willing to plunk down some extra coin, the special, collector’s, or limited edition. The latter category certainly isn’t for everyone. In fact, their higher price points and penchant for including everything from art books to action figures is something casual fans might find superfluous, and generally limits their appeal to only the geekiest of gamers. However, for that select group of passionate players, there’s nothing cooler than going beyond the gamepad—be it through a behind-the-scenes DVD or mini space marine statue–to become a bit more immersed in their virtual world of choice. For those folks, we offer the following look at the season’s best bonus-brimming, swag-packed, universe-expanding editions.
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There’s nothing new under the sun — which is just the way Millennials like it.
We’re a generation obsessed with our own recent past, as befits the children of Boomers. Our influence on the entertainment industry is also increasing as we grow older. That’s probably why 2012 was the year that a collective nostalgia for pop culture from the ’90s and even the early ’00s hit in full force. Sure, the year also featured its share of projects inspired by/cribbing from the ’80s or even earlier — we learned it by watching you, Generation X! — but generally speaking, a yearning for the days of Boy Meets World, Titanic, and the Spice Girls has supplanted a yearning for the days of Growing Pains, Journey, and The Breakfast Club.
Here’s a month-by-month rundown of 2012’s most nostalgia-driven moments, from announcements of sequels and reboots to random late night comedy bits. (Tom Hanks recited a slam poem about what?) Though it’s pretty ’90s heavy, even non-Millennials should find something here they get a kick out of — or something that makes them righteously furious. (For many nostalgia hounds, the two go hand in hand.)
Last week, Entertainment Weekly put together a list of the best videogames since 2002, to mark the very special 10-year anniversary of Spike TV’s Video Game Awards. We asked readers to vote on which game was the absolute, flat-out, number one best game of the past decade. The result was announced live at tonight’s Spike TV VGAs, but in case you missed it, we are proud to award the title of Best Game Since 2002 to… READ FULL STORY
The Walking Dead: The Game won five trophies at Spike TV’s 10th annual Video Game Awards, including the top prize of Game of the Year. The downloadable game, based on the hit comic-book series, also earned Telltale Games Studio of the Year. Borderlands 2 won four awards, including Best Shooter, and Journey won three awards, including Best Independent Game.
For the fourth time, Samuel L. Jackson hosted the live event, which also featured appearances from Jack Black and Tenacious D, cast members from the actual Walking Dead, Jessica Alba, and Star Trek‘s Zoë Saldana. Jackson set the tone early, warning the audience and the show’s producers, “Whoever’s in charge of the bleep button, keep your finger ready.” He delivered on his promise, dealing expletives like he had snakes in his carry-on at 30,000 feet.
In between handing out awards, the show was full of first looks and trailers for next year’s biggest games. The first video for South Park: The Stick of Truth debuted, with Cartman assaulting a hobbit. “I’m the wizard, and you’re the dwarf, and you will respect my authority,” he screamed.
For a list of all the winners, click below. READ FULL STORY
The Game: One of the most highly anticipated games of 2013, BioShock Infinite hopes to do for airships and American Exceptionalism what 2007’s BioShock did for underwater cities and Ayn Rand-ian Objectivism. Which is: Make them really, really cool. The game (for PS3, Xbox 360, and PC, and now due for release on March 26, 2013) is set in 1912, roughly 50 years before the events of BioShock — though I should add that it’s unclear whether these games are even set in the same basic universe. We follow ex-Pinkerton agent Booker DeWitt, as he infiltrates the massive, dazzling floating city of Columbia in order to find and rescue a mysterious woman named Elizabeth, who seems to be at the heart of both the city’s overriding mythology, and its ongoing civil war. The city was founded by a self-styled prophet named Father Comstock, whose loyal followers, keen on keeping Columbia a pure place of worship, are at odds with the violent insurgents known as the Vox Populi. Booker quickly discovers his simple rescue mission is anything but.
What We Played: At a special press preview event on Thursday, I got a good 90 minutes with the game, from the very opening sequence up to right before Booker first finds Elizabeth. READ FULL STORY
The newest installment in Activision’s hugely popular Call of Duty series, Black Ops II, has grossed $1 billion in just 15 days, making it the fastest-selling video game of all time.
The previous record-holder, 2011’s Call of Duty: Modern Warfare 3, reached $1 billion in 16 days. Activision would also like to point out that Avatar, the highest-grossing film of all time, took 17 days make as much.
Far Cry fans who’ve been following the open-world shooter franchise’s forthcoming entry have no doubt heard its postcard-perfect setting is populated by more than a few psychos and sociopaths. Home to sickos of all stripes–from a mow-hawked madman to a self-medicating physician–the exotic locale is the ideal vacation spot…if your name is Benjamin Linus or Doctor Moreau. Based on my recent conversation with Far Cry 3’s producer Dan Hay, however, it seems this colorful cast of crazies represents just one of the threats attempting to turn unsuspecting tourists into permanent island inhabitants.
Describing the title’s fictional Rook Islands as “that place where you can only go if you jump from a plane or you walk for miles to catch a boat that only comes every Tuesdays at two o’clock” Hay elaborates on some of the other dangers players might encounter: “It’s an expansive living world that accounts for all the things you would expect to find in such a place; from insects flying in your face, snakes and rats crawling on your feet and an entire ecosystem that is alive.”
Speaking like a man who maybe takes a bit too much pleasure in scaring the pants off players, Hay continues: “We wanted you to hear the crickets when it got dark, hear the foot falls of a heavy animal in the distance; a komodo dragon, a tiger, a leopard or any of those things that exist in those kinds of places. They are dangerous and can eat you alive, so those sounds will definitely put you in alert.”
While Hay cites Apocalypse Now, Deliverance, and The Road as inspirations for the game’s survival-focused story, he credits everything from Lost to National Geographic in helping he and his team capture what he gravely describes as “that experience of being swallowed by a lush environment and feeling the sweat on the back of your neck.”
So, yeah, sounds like it might take more than a bottle of sun-block to survive this lovely little getaway. Before hitting the beach–and maybe having your face eaten off by a komodo dragon–spy these exclusive screens of Far Cry 3’s sinister take on a Sandals’ resort.
Check out two more images from the game, out Tuesday, below.
That couch might be slightly creepier than the aftermath of an apparent bear-versus-pirate battle.
This looks perfectly safe. Seriously, go ahead in and have a look around.
Follow Matt on Twitter @gamegoat
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