Rockstar’s upcoming Grand Theft Auto V lets you control three different characters, and the newest trailer introduces the leads. Michael is a family man. Franklin is trying to escape life on the streets. Trevor is crazy. Together, they embark on an open-world American Dream crime odyssey. The game allows you to switch between the three of them — a mechanic that the trailer imitates, allowing you to choose which character you want to learn about first. Also, there are planes, helicopters, impressive-sized couches, and strip clubs. But like metaphorical strip clubs. And the metaphor is America. Watch the trailer: READ FULL STORY
Tag: Videogames (61-70 of 527)
Nintendo announced a new entry in the Legend of Zelda series today. Good news: It’s a sequel to A Link to the Past, which is generally considered one of the flat-out best games ever made. Less-good-news: This is not the long-rumored Wii U HD Zelda game, but rather, a retro-ish 3DS adventure which imitates the top-down view of the original game. Nintendo released a video of the 3DS Zelda, which looks pretty nifty. You can watch it below — the game is currently slated to hit stores near the end of 2013. READ FULL STORY
There aren’t many games that feature Mexican culture, and even fewer that do so in a positive light; they tend to focus on drug cartels and gang members (see Army of Two: The Devil’s Cartel, where you basically blow up Mexico). So a game like Guacamelee!, a bright and cheery celebration of Mexican folklore, really stands out. The game stars Juan Aguacate, an ordinary agave farmer who sets out an epic quest to rescue El Presidente’s daughter after she is kidnapped by the evil charro skeleton Carlos Calaca.
It’s not really a spoiler to say that Juan as-we-know-him is pretty much destroyed right away, but he soon finds a magical luchador mask that grants him superpowers and the ability to hop between the world of the living and that of the dead, which looks like stunning dia de los muertos art come to (un)life. Guacamelee! is a love letter to 16-bit video games, with charming references to Mario, Zelda, and Metroid in particular, from which it takes its greatest inspiration but adds its own unique spin.
The game starts out simply enough with basic melee-based combat but quickly ramps up as Juan gains new wrestling moves that open up the game. Each ability is color-based and can be used to break corresponding color blocks that reveal new areas. Enemies also have color shields, so you have to fight strategically to break them down before you can do any damage. Additionally, some enemies and platforms exist only in the land of the living or the land of the dead, requiring you to switch to the appropriate dimension on the fly. This seems like a lot to manage, but the controls are so tight and perfect that you always feel in control, even as you’re using almost every button on the controller.
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The post-apocalyptic videogame The Last of Us has been hotly anticipated for over a year now, and not just because people nowadays seem to really love post-apocalyptic anything. Coming from the same studio that created Uncharted, Last of Us looks to retain that franchise’s cinematic action-adventure vibe. (Curiously, the second game this year where Troy Baker voices a gruff protagonist in charge of protecting a mysterious young girl.) A new trailer for Last of Us played during The Walking Dead last night, and today an extended (and somewhat NSFW) trailer hit the internet. Check out the TV spot below: READ FULL STORY
Here is the review of BioShock Infinite that I wrote for this week’s print edition of Entertainment Weekly:
The original BioShock is a definite contender for the Greatest Games of All Time list. The 2007 undersea dystopian adventure could have been just one of the niftiest first-person shooters ever. But creator Ken Levine infused the game with a surprising amount of intellectual depth. (How many games do you know that deconstruct Ayn Rand?) READ FULL STORY
In the long lead-up to the release of BioShock Infinite, you’ve probably read a lot about how visionary game developer Ken Levine has layered all sorts of intriguing big-idea themes into the new game. You’ve probably also read a few think-pieces about the original BioShock, a videogame that functioned as a deconstruction of Ayn Rand’s principles of Objectivism. Lost in all this deep-think chatter is the fact that the original BioShock was also an addictively fun game. The newest trailer for Infinite puts the focus on the gameplay, with a whole elaborate array of weapons and superpowers.
Watch the trailer below: READ FULL STORY
Just a brief look at the South By Southwest interactive schedule can boggle even the most experienced festival-goer’s mind. There are panels and conversations and films and workshops and even a daily 7:30 am run (in cowboy costume!) in case you weren’t getting enough exercise dancing your pants off at one of the many parties. But for everyone not going to the festival, which marks 19 years of interactive and film coverage this year, we have started to make sense of some already-emerging trends and news to look out for as the unofficial “spring break for nerds” kicks off in Austin, Texas.
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I know what you’re thinking: the last Assassin’s Creed just came out! Well, just as developer Ubisoft promised, Assassin’s Creed IV: Black Flag appears to be a departure from the tangled technological-mystical web woven by previous entries in the series.
In the two minutes of released footage (all almost-uncanny CGI images) we see a cranky old pirate/Blackbeard lecture a room of younger pirates about the scariest seafarer he’s ever known: Captain Edward Kenway, a familiar-looking monk/warrior who murders and saunters about murderously. For a few seconds, a bed of naked wenches smile at him as he heads off to his grisly work.
This is a big year for all lifeforms in Federation space — the Hollywood film franchise returns in May with Star Trek Into Darkness and then Star Trek: The Video Game seeks out new brand frontiers with its April arrival — but no alien race is heating up more than the cold-blooded Gorn, represented above by their rapacious leader.
In the original Trek series, the alien reptile hegemony was represented by but one individual, the menacing captain of a Gorn ship who tussled with Starfleet Captain James T. Kirk in a 1967 episode called “Arena.” That was it for the Gorn on the ABC series; the Vulcans, Klingons and Romulans (the glamour aliens in the Star Trek universe) showed up again and again but the Gorn never got a callback and were cast off like old snakeskin — well, if snakes were made of stiff rubber.
The new Tomb Raider launches on consoles and PCs tomorrow, and it’s a bold reboot of the hit franchise (see this week’s issue of EW for Keith Staskiewicz’ story on reimagining gaming’s most famous heroine, Lara Croft). After 2008’s Tomb Raider: Underworld underperformed, developer Crystal Dynamics sought to reinvent a Lara Croft who could compete with Uncharted’s Nathan Drake and reinstate her to her prior glory. They succeeded spectacularly. But getting there wasn’t easy, as documented by veteran games journalist Geoff Keighley in The Final Hours of Tomb Raider, an app launching today that chronicles the long, arduous task of reinvigorating a gaming icon.
Keighley gave EW a sneak peek at the comprehensive app, which offers an insightful behind-the-scenes look at the making of the game. Having previously detailed the final hours of Portal 2 and Mass Effect 3, Keighley spent nearly two years following Crystal Dynamics, gaining unparalleled access to the studio’s creative process. READ FULL STORY
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