We’re just a few weeks away from the release of Halo 4, which marks the long-awaited return of faceless space marine Master Chief to the franchise. A new trailer for the game celebrates his return with a surprisingly extended flashback-peek into the life of Master Chief. (Spoiler Alert: Master Chief’s life sucks.) The video was produced by David Fincher, who directed The Girl With the Dragon Tattoo, and was directed by Tim Miller, who directed the best part of The Girl With the Dragon Tattoo. READ FULL STORY »
Tag: Videogames (61-70 of 469)
Sackboy and his burlap buddies are back, but this time the craft-y characters are hitting the open road in an all new take on the LittleBigPlanet brand. Forgoing his signature platforming skills in favor of piloting rubber-burning rides, Sackboy stars in LittleBigPlanet Karting, a fresh twist on the familiar racing genre made popular by the Mario Kart franchise.
Narrated by Stephen Fry, this exclusive trailer offers a sneak peek at Karting’s charming story mode. Check it out below:
The Unfinished Swan is a videogame which began life as a grad school art project, which explains how the game — coming to the PlayStation Network next week — wound up with such a eccentric visual style. In this behind-the-scenes video, the developers at Giant Sparrow talk about crafting the distinctive aesthetic of the storybook game. “I want people to feel like they’re having a good dinner,” says art director Hokyo Lim, “Like you’re eating something very soft, very tasty.” Watch the video: READ FULL STORY »
The Unfinished Swan – the newest indie-game release on the PlayStation Network from developer-to-watch Giant Sparrow — feels very much like a great children’s storybook brought to life. A prologue establishes the Sendak-esque backstory: You play a little boy named Monroe whose mother just died, leaving him nothing but an almost-finished painting of a neckless swan. One evening, the swan disappears. The orphan boy follows the swan into a magical world. Initially, though, the world is empty: The game begins in an abstract white space. Using the deceased mother’s brush, you throw little balls of black paint, which slowly illuminates the world around you. READ FULL STORY »
James Bond may not be back on the big screen until next month, but armchair secret agents needn’t wait until Skyfall‘s Nov. 8 bow to get their MI6 fix. 007 Legends — Activision’s latest interactive take on the iconic, 50-year-old film franchise — lands like a thunderball on Xbox 360s and PlayStation 3s Oct. 16.
Forgoing the movie-tied mediocrity plaguing most film-to-game adaptations, Legends puts players behind the Walther PPK in an inspired overarching story spanning six Bond films; from escaping Auric Goldfinger’s infamous swimsuit area-searing laser to evading Jaw’s bone-crushing blows in Moonraker, players face off against favorite foes in a number of classic scenes. On top of revisiting the films’ most fan-pleasing moments, Legends also features a detail-drenched likeness of Daniel Craig and promises more slick gadgets, sexy girls, and globe-trotting action than you can shake — not stir — a martini at.
Check out the exclusive launch trailer here:
READ FULL STORY »
Green Arrow shooting into superhero fighting game 'Injustice: Gods Among Us' -- EXCLUSIVE FIRST LOOK
It could scarcely be a better time to be Green Arrow. The not-quite-top-tier DC Comics hero is enjoying a major career resurgence thanks to the CW’s highly anticipated new series Arrow – featuring the crime-fighting abs of star Stephen Amell — not to mention the nation’s abiding obsession with all things archery.
And now EW can exclusively reveal that the man who by day is known as billionaire Oliver Queen has joined the ranks of warring superheroes in Warner Bros. Interactive Entertainment’s upcoming fighting game Injustice: Gods Among Us.
Developed by the same team behind the seminal fighter Mortal Kombat, Injustice pits DC characters like Superman, Batman, Wonder Woman, The Flash, Catwoman, Nightwing, Harley Quinn, Cyborg, and Solomon Grundy against each other in a battle royale in vast battlefields that the characters can employ against their enemies. In this exclusive gameplay trailer, it’s clear that Green Arrow will use his arsenal of arrows and wisecracks to pummel the crap out of his comic book compatriots. It would appear Mr. Arrow especially has a bone to pick with the Flash. READ FULL STORY »
Is there a more fundamentally frustrating videogame genre than Stealth? Practically every major videogame is built on a basic conquering principle: You are a tiny character in a big world, and you are slowly triumphing over that world, one level or mission or boss fight or multiplayer deathmatch at a time. Stealth games are different. Your goal is not to conquer the videogame’s imaginary world: It’s to become a ghost. You lurk. You linger. You crouch, constantly.
But the frustration goes even deeper than that. Stealth games deal with morality, but their morality is different from more explicit moral-decision franchises like Fable or Mass Effect. In Stealth games, you always have the option to kill people. Indeed, often times, killing people will make your life easier. Metal Gear Solid 2 introduced a Stun Gun into your inventory, and it explicitly rewarded you if you managed to make it through the entire game without killing anyone. Likewise, every level of Hitman could theoretically only end with one dead person. This puts a curious amount of moral weight on every moment of the game: If you don’t have to kill anyone, will you? What makes this decision even harder, of course, is that killing people in videogames is — to put it bluntly — pretty freaking cool. Consider this: In a typical stealth game, it’s possible to kill hundreds of people or kill no one. What does it mean for you if you don’t choose the second option? READ FULL STORY »
The typical monster in a Resident Evil game is a giant shambling mess of unnecessary limbs and exposed biceps, dripping brain juice through various rows of ambient teeth. It looks like roadkill pumped full of steroids. Which is also a pretty apt description of Resident Evil 6, which arrives in stores today. RE6 is gilded with all the affectations of this gaming moment. It’s got co-op gameplay and multiple campaigns and nonstop banter and RPG-inflected skill trees (“Use skill points to purchase skills!” proclaims a pop-up instruction.) It’s a military action game and a rooftop-hopping adventure game and a shadow-clouded horror game: Basically, it’s Gears of War and Uncharted and even a little bit Resident Evil, why not?
It’s also one of the most repetitive, listless, and utterly incoherent experiences ever produced by a major videogame series. READ FULL STORY »
When I was a kid, we didn’t have any actual videogame consoles in my house, which meant that my early years were spent playing floppy-disk games on our aging Macintosh computer. Most of these games reeked of stealth education: the math-inducing Number Munchers, the undersea non-adventure Odell Lake, the surreal fairy-tale romp Mixed-Up Mother Goose. (The lone exception to all the edutainment was Sid Meier’s Pirates, a very proto proto-Grand Theft Auto which still has the coolest videogame cover art ever.) At some point, my parents broke down and got me a Game Boy, and I spent almost every car ride from ages 6-10 playing Super Mario Land, Super Mario Land II, and the overlooked masterpiece Wario Land: Super Mario Land III, where you got to play as the bad guy and thus learn a value lesson about moral relativism. READ FULL STORY »
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