The release of BioShock Infinite, one of the most anticipated games of 2012, has been pushed back from Oct. 16, 2012, to Feb. 26, 2013, according to a message posted on developer Irrational Games’ website. “We’ve come to realize that some specific tweaks and improvements will make Infinite into something even more extraordinary,” wrote game director Ken Levine. “I won’t kid you: BioShock Infinite is a very big game, and we’re doing things that no one has ever done in a first-person shooter.”
Sadly, that means we’ll have to wait four extra months before being able to visit Columbia, the game’s floating steampunk metropolis — and a relative of sorts to Rapture, the underwater utopian setting of BioShock and BioShock 2. Set in an alternate-universe 1912, Infinite lets you play as Pinkerton agent Booker DeWitt, who travels to Columbia to rescue a woman with some incredible — and incredibly dangerous — magical powers. It was the most promising game I saw at last year’s E3 convention; speaking of which, Levine also mentioned that Infinite will not be making an appearance at this year’s E3.
Levine and his team should have all the time they need to finish this game. But I wouldn’t be opposed to sending a Big Daddy to the company’s Quincy, Mass., headquarters just to politely keep their feet to the fire. How crushed are you about BioShock Infinite‘s postponement?
‘Diablo III’: Chris Metzen discusses the inspiration for Peter Chung’s ‘Diablo: Wrath’ video
‘Call of Duty: Black Ops 2′ sends the franchise into the future. Gamechanger or shark-jumper?
‘God of War: Ascension’: Director Todd Papy talks multiplayer