
When I was a kid, we didn’t have any actual videogame consoles in my house, which meant that my early years were spent playing floppy-disk games on our aging Macintosh computer. Most of these games reeked of stealth education: the math-inducing Number Munchers, the undersea non-adventure Odell Lake, the surreal fairy-tale romp Mixed-Up Mother Goose. (The lone exception to all the edutainment was Sid Meier’s Pirates, a very proto proto-Grand Theft Auto which still has the coolest videogame cover art ever.) At some point, my parents broke down and got me a Game Boy, and I spent almost every car ride from ages 6-10 playing Super Mario Land, Super Mario Land II, and the overlooked masterpiece Wario Land: Super Mario Land III, where you got to play as the bad guy and thus learn a value lesson about moral relativism. READ FULL STORY »












