Having already been featured in television, books, and film, it was only a matter of time before Comic-Con culture got the videogame treatment. Inspired by San Diego’s annual gathering of sci-fi-, fantasy-, and superhero-loving geeks, Comic ConQuest is a tactical role-playing game adventure set within a sprawling comic book and science fiction convention. Much like the crowded show floor at SDCC, Comic ConQuest is filled with fans dressed as their favorite fictional characters; unlike ComicCon’s cos-players, however, the game’s costumed attendees actually possess the powers of those they’re pretending to be. READ FULL STORY
Tag: Videogames (51-60 of 527)
Last summer, a tiny video game console prototype made big waves on Kickstarter when it raised $8.5 million, more than 900 percent of its crowd-sourcing goal. The Android-based OUYA promised an open platform, a low $99 price point and a free-to-try model that would provide a disruptive indie alternative to the Big Three video game companies.
The pre-release version shipped to backers in April and received a decidedly mixed reception, though OUYA promised that many of the problems would be fixed for its June 25 retail release. So does the little console live up to the hype, or is it a glorified Android phone that plugs into your TV? After spending a week with the OUYA, the answer to both is a resounding maybe.
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We may never find out if Big Foot exists, who Carly Simon wrote “You’re So Vain” about, or whether Leonardo DiCaprio is dreaming at the end of Inception. But there is one pop culture mystery which might be cleared up in the near future. For decades, it has been rumored that Atari buried millions of copies of its E.T. videogame at a landfill site in Alamogordo, New Mexico. Now, the Alamogordo city council has given the Los Angeles-based Fuel Entertainment permission to search the site for a film project and find out if one of the videogame industry’s most enduring myths is fact or fiction. “The dumping of the E.T. cartridges has always been one of the biggest urban legends in videogame history,” says Mike Burns, cofounder and CEO of Fuel Entertainment’s parent company, Fuel Industries. “We wanted to find out what’s really in there and put an end to the rumors.”
While in years past, it’s been new games and high-drama cinematic effects we were most excited about in the videogame world, as this year’s E3 comes to a close, it’s the prospect of new consoles and new technology that we’re most looking forward to. How will the way we play games change in the coming months and years? What does the future look like for Nintendo’s Wii and Wii U, Sony’s Playstation, and Microsoft’s XBox – not to mention indie platforms and newcomers like the Ouya?
While the Wii U’s had a hard time catching on (in part, as EW’s Darren Franich reports, due to the lackluster games it was launched with), Nintendo returned to E3 this year with a new outlook on its offerings. Sony and Microsoft, however, stole the show with big upcoming releases. Sony’s PlayStation 4 will sell for $399 and offers advancements for hardcore games, including a streaming service that allows gamers to stream, rather than download, older games. Microsoft’s XBox One ($499), which was announced before E3, made its splash by showcasing new games. Both new consoles will be released around Holiday 2013. And then a little independent, $99 Kickstarter-funded box called the Ouya (on sale later this month), which streams independent games to its own console, staged a non-E3 event that got them in some trouble with the LAPD — but earned them plenty of buzz in the gaming world. Where will you put your money once the upcoming new iterations are released?
Take the poll below and discuss the new advances in videogame tech in the comments!
You hear one phrase every five minutes at E3 this year: “open world.” The sandbox-style of gameplay sets the player down in a large digital environment and lets them explore; essentially, the whole game is one gigantic level, usually with a linear narrative strewn with dozens/hundreds of mini-games and unique interactions. The genre has a long history: Popularized by Grand Theft Auto, perfected by The Elder Scrolls, deconstructed by Shadow of the Colossus, vulgarized by Saint’s Row. But at E3 2013, it’s almost surprising to find a game that doesn’t trumpet a gigantic in-game universe. No less a seer than Jonathan Blow — creator of indie-game masterpiece Braid and semi-controversial industry wiseman — called this “The E3 of Open Worlds.” (He told me that in the middle of a demo for his new game. Which has an open world.) READ FULL STORY
Since Disney shut down LucasArts — the Star Wars creator’s videogame arm — earlier this spring following the Disney-LucasFilm merger and announced that mega-developer Electronic Arts would take over the franchise, one of the biggest questions has been what a new Star Wars videogame will look like. Monday at E3, fans and industry experts got the first glimpse of the next generation of Star Wars videogames — and they’re coming from a familiar place. DICE, the studio behind popular first-person shooter game Battlefield, will helm the new series titled Star Wars: Battlefront at Electronic Arts.
EA tweeted the news:
While we don’t know much yet, it looks like things are still freezing on what we can only assume to be the planet Hoth in the (very brief) teaser trailer below:
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Every year, the videogame industry assembles in Los Angeles for the Electronic Entertainment Expo, better known as E3. The industry as a whole trends towards hyperbole: Everything promises to change everything, whether it’s a new system, a new software update, a new motion-capture device, or even just the newest sequel-spinoff in a franchise about shooting things controlled by foul-mouthed fifth graders in Kentucky. But it’s not hyperbole to say that this year’s E3 is arriving at a climactic moment of radical evolution for the industry. Here are the six big questions we have going into E3 this year: READ FULL STORY
Microsoft is finally joining the eighth generation of videogame consoles — and its system is meant to make every other system obsolete. Meet the Xbox One, described alternately (and often simultaneously) as “instant,” “simple,” “complete,” “interactive,” and “personalized.” It’s apparently equal parts computer, console, and TV, continuing the tectonic technological conjoining that was kickstarted three generations ago with the Playstation.
In an hour-long launch event today, Microsoft unveiled Xbox One and its many new features, some of which are scintillating and some of which are silly. It also debuted some exclusive partnerships (Spielberg! Call of Duty!), almost all of which are potentially awesome. The highlights, below:
As if Google image search wasn’t already enough of a time suck, now it can pull you into playing games. Well, one game in particular: Old school arcade fave Breakout.
To commemorate the 37th anniversary of Breakout, created by Atari, Inc., Google is rewarding anyone who types “atari breakout” into its image search with a playable Breakout game, rearranging the search results into multi-colored blocks reminiscent of the 1976 game.
The hidden nod to Breakout follows Google’s recent Seinfeld-themed Easter egg that greeted anyone searching for “Festivus” last December.
Activision is trading Modern Warfare for Ghosts.
The video game publisher announced Wednesday that the next installment in its successful Call of Duty franchise will be titled Call of Duty: Ghosts and feature a new story and characters.
Activision Blizzard Inc. said Ghosts will be released Nov. 5 for PC, PlayStation 3, Xbox 360 and next-generation consoles.
The game is being developed by Infinity Ward, the Encino, Calif., studio that created the original Call of Duty and reignited the military first-person shooter franchise with 2007’s Call of Duty 4: Modern Warfare and its two sequels. READ FULL STORY
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