PopWatch Entertainment Weekly's PopWatch Blog

Tag: Videogames (41-50 of 528)

PlayStation 4 sales top 1 million in first day

If you haven’t gotten your hands on a PlayStation 4 yet, good luck tracking one down now: Sony announced Sunday that more than 1 million of the new gaming systems were sold in the first 24 hours they were on shelves.

At a price point of $399, the PlayStation 4 went on sale at midnight on Thursday.

“PS4 was designed with an unwavering commitment to gamers, and we are thrilled that consumer reaction has been so phenomenal,” Andrew House, Sony Computer Entertainment president and group CEO, said in a statement Sunday. “Sales remain very strong in North America, and we expect continued enthusiasm as we launch the PlayStation 4 in Europe and Latin America on November 29. We are extremely grateful for the passion of PlayStation fans and thank them for their continued support.”

PS4’s first day of sales also attracted some attempted thefts: Yahoo! reports that two people were arrested in Bakersfield, Calif., for trying to steal someone’s console.

Check out EW’s review of PlayStation 4.

PlayStation 4 fires a powerful first shot in the next-gen console war -- REVIEW

Back at their February press conference in NYC, Sony took the stage — almost tentatively — to reveal their next-generation PlayStation 4 platform. Having not released a new home console in nearly seven years, they were re-entering a competitive landscape that had changed considerably since the PlayStation 3 landed, rather ungracefully, in 2006. Having dominated the pre-PS3 era — putting 155 million-plus PS2s in living rooms — they were now facing an audience they no longer knew, one that’d become increasingly content to flail their limbs in front of Nintendo’s Wii and fling birds at pigs on smartphones and tablets. Couple this shift to more casual fare with PS3’s rough start, and their gaming-dedicated PS4 seemed like a risk.

By the time Sony’s E3 press conference rolled around this past summer, though, they weren’t just riding high on enthusiastic fan feedback and positive buzz, they looked like legit rock stars in light of Microsoft’s early Xbox One marketing missteps. In less than six months, their trepidation had transformed into a confident swagger, one that sticks with them as the PS4 arrives first to the next-gen war’s front line. As a gamer who’s been enjoying the pastime since doing so required tethering a TV to a Telstar — Google it, kids! — I’m happy to report the PS4 is well-positioned to deliver on its console-for-gamers promise.

'Assassin's Creed IV: Black Flag' review: Yo, ho, ho and a bottle of fun

Last year’s Assassin’s Creed III forced fans of Ubisoft’s throat-slitting series to slog through several hours of tutorial-heavy handholding before they could dig their blades into the best parts of the game. Within seconds of firing up Assassin’s Creed IV: Black Flag, those same fans will pilot a pirate ship through a wicked storm while unleashing broadsides and exploding barrels at swarms of enemy craft; moments after surviving this cinema-rivaling opening, they’ll swim through its fiery aftermath, engage in a free-running foot chase through a breathtaking Caribbean jungle, and filet a foe from behind dual swords. Spoiler alert: Black Flag is a better game than Assassin’s Creed III.

While last year’s entry was by no means bad, its many ambitious parts — from the appealing American Revolution setting to the innovative naval combat — ultimately amounted to an unsatisfying sum. Black Flag doesn’t trump its predecessor in terms of introducing fresh features, but it easily upstages Connor Kenway’s chapter by forgoing over-reaching ambitions in favor of setting its spyglass on unbridled, swashbuckling fun.

'Batman: Arkham Origins': Bigger, not better


Arkham City was a near-miracle videogame. It was built like an open world but it played like a nonstop-fun arcade brawler, expansive and micro-detailed all at once: Think Grand Theft Auto pretending to be Streets of Rage. Rocksteady Studios built on the success of Arkham Asylum to make a game that ravenously attacked generations of Bat-lore. It felt like the sequel to whatever generation of Batman you grew up with — the classic comics, the animated series, the Nolan movies, the bleak Miller explorations. Like so many headline characters in contemporary pop culture, the Caped Crusader’s story will never end. Arkham City made you forget that. It felt like the last Batman videogame ever. You wondered how they could ever follow that up. READ FULL STORY

Nintendo Wii U sales triple after price drop


While the videogame world waits quivering with trepidatious excitement for the oncoming arrival of the PlayStation 4 and the Xbox One, Nintendo has seen a significant jump in sales for its third-way Wii U. As reported by GamesIndustry, the tablet-control console saw a 200 percent spike in sales last month, following a $50 drop in price for the Wii U Deluxe Set to $299. READ FULL STORY

Entertainment Geekly: 'Grand Theft Auto V' is one of the most depressing videogames ever made


Grand Theft Auto V is what it looks like when a suicidal architect builds a skyscraper. The game is beautiful and it is empty. I don’t mean that as an insult. The game might actually be about emptiness; it regards the human condition with less sentimentality than Werner Herzog. I can’t help but recommend Grand Theft Auto V, because I’ve played it for at least fifty hours. It is probably the best-made Grand Theft Auto game ever, and it is also the most soulless, which probably explains why it is so much fun. If this sounds paradoxical, it’s because of two basic truths that you only really understand after you’ve finished the game’s story, which took me about three weeks of sleepless nights and lost weekends: READ FULL STORY

'Grand Theft Auto V' sales are huge: Over $800 million in one day


Turns out there’s an enormous market for violent wish-fulfillment fantasies stuffed with fast cars, flamethrowers, and tennis. Who knew?

Take-Two Interactive Software announced yesterday that the Grand Theft Auto series’ long-awaited fifth chapter has taken off like a heistmaster in a speedboat. The company estimates that GTA V generated over $800 million in sales worldwide in just one day. (The game retails for $59.99 in the U.S.)


'Grand Theft Auto V' review (Part One): A big huge epic about big hugeness


Grand Theft Auto V is the biggest and messiest game I’ve played in years. It’s a quieter Grand Theft Auto but also a louder Grand Theft Auto, a more mature Grand Theft Auto and a shockingly adolescent Grand Theft Auto. It’s set in a big huge FauxCal where Los Angeles is a 10-minute drive from Lake Tahoe and the policemen actually notice when you break traffic laws. If you can imagine an automobile, you can probably steal it in Grand Theft Auto V. At the turning point of videogame generations, with a whole rush of big-huge open-world games arriving in the next 12 months, this is Rockstar Games’ bold, beautiful, and batcrap-crazy proof that nobody does Big Huge like they do Big Huge. It’s their Watch the Throne, their Olympics Opening Ceremony; it’s The Videogame-as-Mic-Drop.

The game features three protagonists: Retired heistmaster Michael, who’s like an older version of the protagonist Ray Liotta played in Vice City; Rookie criminal Franklin, who’s the most realistic, most admirable, and most boring of the leads; and insane semi-human Trevor, who looks like Jack Nicholson on a decade-long meth bender and talks like Yosemite Sam reciting with a libertarian comment board.

Entertainment Geekly: Why 'Spelunky' could be the future of videogames


Entertainment Geekly is a weekly column that examines contemporary pop culture through a geek lens and simultaneously examines contemporary geek culture through a pop lens. So many lenses!

In the last 12 years, there have been better games than Grand Theft Auto III. But I don’t think there’s any game that has been more influential, both in terms of changing its own medium and — just as importantly — changing the whole popular conception of what the medium is supposed to be. When Grand Theft Auto III came out in 2001, it pointed the way toward a new era of videogames: An era when games would be worlds without boundaries, with characters who looked and acted like real human beings speaking non-translated dialogue, with novelistic stories that would be about something beyond rescuing princesses or defeating final bosses.

Stan Lee gets LEGO makeover in videogame series' latest brick-busting entry -- EXCLUSIVE TRAILER


The popular LEGO videogame franchise has given minifig makeovers to everyone from The Joker to Jar Jar Binks, but the series’ latest plastic plaything may be its most fan-pleasing yet. On top of sporting a brimming slate of spandex-clad day-savers and cackling evil-doers, LEGO: Marvel Super Heroes adds comic book legend Stan Lee to its caped and cowled cast.

While details on Lee’s inclusion are scarce, the following exclusive trailer suggests he can channel many of his creations’ super-skills, from web-slinging like Spidey to barbequing baddies Cyclops’ style. The 90-year-old icon has made multiple cameos in movies and games before, but his casting as a playable, LEGO-fied crime-fighter looks to be his beefiest role to date.

LEGO: Marvel Super Heroes doesn’t land till later this fall, but fans can get their first peek of the silver-haired hero in action right here. Watch it below: READ FULL STORY

Latest Videos


From Our Partners

TV Recaps

Powered by WordPress.com VIP