Following the success of last summer’s Disney Infinity — a magical mash-up of collectible toys and interactive adventures — the House of Mouse is readying a sequel. Officially dubbed Disney Infinity: Marvel Super Heroes, the “2.0 Edition” once again lets fans bring plastic playthings to in-game life by placing them on a portal-like peripheral. This time, however, Disney’s pretty princesses and playful pirates are taking a backseat to Marvel’s iconic line-up of day-savers and do-gooders.
Tag: Videogames (21-30 of 527)
“People don’t want freedom. They want boundaries, rules, protection — from invaders and from themselves. People need a leader who can give them both the support and the constraints to keep chaos at bay. You give them that and they’ll follow. And that’s where I come in.”
As far as presidential addresses, it’s not exactly Lincolnesque or Jeffersonian — but then that’s not exactly what Kevin Spacey is going for in the first trailer for Call of Duty: Advanced Warfare. In fact, he might not even be a president; he sounds more like a corporate schemer from the military-industrial complex, like Giovanni Ribisi’s character in Avatar – swathed in Frank Underwood relish.
It’s somewhat perfect to have Spacey starring in the new Call of Duty, since his House of Cards character is such a fan of first-person shooters. The new game’s slogan, “power changes everything,” also playfully blends the two brands and characters. I’m in. Lock and load.
Watch the clip below: READ FULL STORY
The 1979 sci-fi horror classic Alien taught us that in space no one can hear you scream — but Sega’s last Alien game had fans screaming for all the wrong reasons.
2013’s Alien: Colonial Marines was supposed to be a canonical sequel to the franchise, but it suffered a notoriously troubled development cycle and was widely panned as a buggy military shooter that couldn’t even get the series’ continuity right. Sega is starting over with a new developer on Alien: Isolation, a bold reboot that is attempting to deliver “the Alien game we would like to play,” according to Creative Assembly’s creative lead Alistair Hope.
Possibly the single most ’90s piece of technology ever invented, the Nintendo 64 marked the last time anyone ever thought that game cartridges were cool in a non-retro way, and also marked the last time any videogame company designed a controller specifically for three-handed gameplay. It also gifted a generation of players with some of the best games ever made: Perfect Dark, Mario 64, StarFox 64, Shadows of the Empire, and freaking Wave Race. And now, someone has created a prototype for a portable Nintendo 64.
You can watch it come together in the video below. Note how designer Bungle announces the device’s artisanal sensibility by specifically playing The Legend of Zelda: Majora’s Mask instead of Ocarina of Time. READ FULL STORY
While EW’s gamer braintrust compiled our list of criminally underrated videogames, we also went out to some experts in the field. And we’re not kidding about experts: Vince Zampella (Call of Duty, Titanfall), CEO of Respawn Entertainment and Neil Druckmann (The Last of Us), creative director of Naughty Dog. Here’s their picks for some game titles you’re missing out on:
Viva Piñata (2006, pictured above)
“I don’t think they sold very well and maybe it was because I played it with my kids, but these games were really good, just really fun and colorful.”
Everyone always talks about Quake 3 and Doom when they talk about first-person shooters from that era, for me it was Descent in there too. That was a great game I played a lot of.
“Standby for Titanfall” is the most exciting thing you’ll hear in gaming right now. Roughly two minutes into each match in the futuristic first-person shooter Titanfall (Xbox One, PC), you’ll gain the ability to call in your very own megaton mech, which rockets in with explosive power and disruptive force. Titanfall is doing the same thing to the stagnant shooter genre.
Would we expect anything less from Jason West and Vince Zampella, creators of the mega-billion dollar Call of Duty franchise? They set the tone for how modern warfare looks, feels and plays. After their acrimonious split with publisher Activision in 2010, they formed new studio Respawn Entertainment, and their first game Titanfall is another genre-defining experience. It’s been majorly hyped since its reveal at E3 last year, and although it isn’t quite revolutionary, it’s a solid evolution that is pushing the shooter genre in exciting new directions.
In 2002, Trey Parker and Matt Stone wrote “The Return of the Fellowship of the Ring to the Two Towers,” an All-Time Hall of Fame South Park episode which effectively retells the whole J.R.R. Tolkien Rings trilogy in half an hour. What makes the episode great was that, somehow, Parker and Stone had it both ways with their Rings parody: It simultaneously lacerates the inherent silliness of the phenomenon while glorifying the high-nerd excess of that silliness. (All this, and they still found time for the immortal line: “Backdoor Sluts 9 makes Crotch Capers 3 look like Naughty Nurses 2!”)
The new videogame South Park: The Stick of Truth begins in the same backyard-fantasy milieu as that episode. You play as the fully-customizable-except-for-gender “new kid,” arriving in South Park under mysterious circumstances. You quickly meet show mascot Cartman, in his Gandalf-y guise of “Grand Wizard,” who is leading one group of kids (the Humans) against another group (the Elves). You can choose one of four classes, three of them familiar (Fighter, Mage, Thief) and one of them unique (Jew.) READ FULL STORY
Back in 2011, Rocksteady Studios delivered Batman: Arkham City, a game that we liked quite a bit. Then Rocksteady disappeared behind the Veil of Videogame Secrecy, leaving Warner Bros. Montreal to deliver Arkham Origins, a decidedly meh placeholder prequel. But there were tantalizing rumors that Rocksteady was working on a next-generation Arkham game. And now, Game Informer has confirmed it. Arkham Knight will hit sometime in 2014 — probably October, since that’s when the last couple games arrived. READ FULL STORY
A month ago, the news that Hollywood is actually working on a Minecraft movie would have been cause for chortling. “A movie adaptation of Minecraft?” we would’ve scoffed, sipping our highballs and dipping our breadrolls into a carafe filled with Beluga caviar. “Goodness, how silly! There’s no story to Minecraft! It’s just lots of blocks you use to build things!” This was before the release of The Lego Movie, which took the whole “blocks-used-to-build-things” concept and turned it into a pretty freaking good movie.
So, for the moment, it’s possible to be optimistic. As reported by Deadline, the Minecraft project is currently being developed by Roy Lee (who produced The Lego Movie) as some kind of live-action film, which sounds just mildly insane enough to work. But could this instigate a whole new rush in videogame cinema? Here are five more videogames that don’t particularly seem like they could be movies, which could ironically make them perfect as movies: READ FULL STORY
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