In addition to his many, many, many other admirable traits, the late Robin Williams was a devoted World of Warcraft player. In the wake of his passing, a petition circulated requesting that Warcraft designer Blizzard create some kind of memorial.
Tag: Videogames (1-10 of 526)
Soon, brothers and sisters—soon, Smash Brothers will return. The latest edition of Nintendo’s button-mashing mascot-crushing fun fest arrives on the 3DS and the Wii U later this year. For years, the rumor mill has been churning with possible new additions to the lineup. We already know that Mega Man and Pac-Man are joining the Smash crew. But how deep would Nintendo dig into their back catalogue? Could Birdo finally be a playable character? Would Bubbles the Bubble Fish finally get her chance at a comeback? Whither the Tatangas of yesteryear? READ FULL STORY
Microsoft made the bold decision to spend E3 pitching the Xbox One as a lovable videogame console — a notable shift from the company’s previous strategy of pitching the Xbox One as the Orwellian super-device that watches you when you sleep and costs a hundred dollars more than the PlayStation 4. But now comes a new wrinkle: a commercial for the Xbox One featuring Breaking Bad star and Need for Speed refugee Aaron Paul. Paul appears to love his Xbox One. He commands it to turn on using just his voice. “Xbox on!” he says. READ FULL STORY
Mean Girls has been “gamified.” In honor of the film’s 10th anniversary (I feel old), Cinefix has presented the classic tale of high school queen bees and wannabes in the form of an 8-bit video game, created by David Dutton with music by Henry Dutton.
Follow Cady around as she tries to navigate her way through her new school, collecting inventory (map to the school, pink shirt, Kevin G.’s business card, protein bars, etc.) and making friends throughout, perhaps even moving up a level to become a Plastic (shut up!). READ FULL STORY
There were no new consoles at E3 this year, no expensive new peripherals. Nothing, at long last, to distract from the videogames. And what games! The 2014 videogame megaconvention found the three major companies adjusting to a new kind of normal: a kinder-gentler Microsoft, a swaggery Sony, a Nintendo that suddenly realized it was time to throw a Hail Mary on the Wii U. Across the board, there was a sense of experimentation. Major developers iterated old franchises in new directions. Smaller developers made bold splashes with highly independent visions.
E3 lives in a vortex of hype. Most people only get to play a few minutes of games that will ultimately last dozens-if-not-hundreds of hours. So, for my list of the twenty best games I played at E3, I’ve attempted to offer a sobering assessment of everything that might be horribly wrong with them when they finally arrive on store shelves. Consider this a skeptically hopeful list of games that could usher in a new creative era in the interactive medium. Pray for No Man’s Sky. READ FULL STORY
The 13 things you need to know about 'No Man's Sky,' the most ambitious (and crazy?) game at E3 2014
Every year, the major videogame companies convene in Los Angeles for E3. They show off big games with familiar names, games that represent untold thousands of man-hours and untold petabytes of graphical power. And every year, there is one videogame that represents the complete opposite of that: A game made by a small team, with a distinctive vision, that isn’t a sequel or a spinoff or a spinoff-sequel to a reboot-prequel.
This year’s High Nerd fixation is No Man’s Sky, a space adventure game produced by English studio Hello Games that will debut on the Playstation 4. But unlike past breakouts like Braid or Limbo or Journey, No Man’s Sky isn’t really something you could easily describe as “retro,” and it certainly isn’t “smaller” than the AAA titles. Far from it: Through a process of procedural generation, the developers of No Man’s Sky promise a basically infinite universe of exploration. READ FULL STORY
It’s been nearly four years since Bungie’s final Halo game hit shelves. Halo: Reach was an oddly somber blockbuster prequel that didn’t even feature series protagonist Master Chief, so it seems like maybe Bungie was already tired of Chief after Halo 3. After parting ways with Microsoft, Bungie inked a 10-year deal with Call of Duty publisher Activision to create brand-new, reportedly very expensive worlds. After churning out five Halo titles in nine years, the studio understandably wanted to try something different — which makes it all the more curious that its forthcoming Destiny feels so similar to Halo. READ FULL STORY
Reconfirming its status as the Expendables of videogames, Super Smash Brothers has added another iconic, golden-age video game character to its ranks: Pac-Man, enemy of ghosts and big yellow symbol of all-encompassing consumption. Pac-Man isn’t a Nintendo character, of course, and his history actually predates the first appearance of Super Mario by a year. But Nintendo trumpeted the character’s involvement during its announcement at E3, promising a Pac-Man-specific stage.
The character will appear in both the upcoming 3DS and Wii U versions of the title. Here’s the announcement trailer: READ FULL STORY
Nintendo showed up to play this year. One day after the Microsoft and Sony press conferences — whose vibes chastened and triumphant, respectively — Nintendo kicked off the first official day of E3 by announcing a slew of titles starring their most iconic characters: A new Kirby, a new Yoshi, a freaking Toad game, an open-world Legend of Zelda, and the impending return of the Star Fox franchise to the Wii U. The latter is a project under the personal supervision of Shigeru Miyamoto, the designer who helped to turn Nintendo into Nintendo.
Miyamoto was also onsight showing off a pair of early-stage game-things, currently codenamed Project Giant Robot and Project Guard. Both Projects put significant focus on the unique properties of the Wii U Gamepad. The former lets you build your own giant automaton and fight other skyscraper-sized mechs in a kaiju-style brawl: You control your robot partially with motion control, and can “look” out of the robot’s visor via the screen on the Gamepad. Meanwhile, Project Guard forces you to shift between twelve different camera turrets in order to defend your base from attacking robots. READ FULL STORY
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- 'Magic Mike XXL': No Matthew McConaughey
- Aubrey Plaza: Voice of Lifetime's Grumpy Cat