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'Titanfall' review: Game takes shooter genre in new directions

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“Standby for Titanfall” is the most exciting thing you’ll hear in gaming right now. Roughly two minutes into each match in the futuristic first-person shooter Titanfall (Xbox One, PC), you’ll gain the ability to call in your very own megaton mech, which rockets in with explosive power and disruptive force. Titanfall is doing the same thing to the stagnant shooter genre.

Would we expect anything less from Jason West and Vince Zampella, creators of the mega-billion dollar Call of Duty franchise? They set the tone for how modern warfare looks, feels and plays. After their acrimonious split with publisher Activision in 2010, they formed new studio Respawn Entertainment, and their first game Titanfall is another genre-defining experience. It’s been majorly hyped since its reveal at E3 last year, and although it isn’t quite revolutionary, it’s a solid evolution that is pushing the shooter genre in exciting new directions.

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