LEGO Pirates of the Caribbean is, technically, a very well-designed game. It’s extremely colorful. It makes funny noises. The first time you swim too far into the LEGO ocean and get eaten by a LEGO shark, you will probably laugh for a measurable second. LEGO Pirates is the latest in the Danish toy manufacturer’s series of LEGO-fied franchises, and like its brethren — LEGO Star Wars, LEGO Indiana Jones, LEGO Batman, and LEGO Harry Potter — the game wisely decides to treat its material with all the gravitas of a summer camp sketch. So all your favorite scenes from the first Pirates movie (and all your least favorite scenes from the second and third movies) get replayed by curious little block-people who speak in a guttural caveman non-language. You can break pretty much everything into little LEGO pieces, and as near as I can estimate after playing the game for about five hours, there are something like 20 million unlockable characters. LEGO Pirates of the Caribbean is a lot like the other LEGO games: Cute, playful, relentlessly inoffensive.
To paraphrase Charles M. Schulz: Good ol’ LEGO videogames… how I hate them! READ FULL STORY »

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