Another Call of Duty, another live-action trailer to accompany its debut. Every year, publisher Activision puts together a star-studded trailer to promote one of its biggest franchises, and this year, they’ve enlisted a Dillon Panther to help.
Tag: playstation 4 (1-9 of 9)
We, as a nation, have apparently decided that we want most of our video games to come out at the same time every year. We, as a nation, should probably rethink that, because the time it takes to finish an average video game is something crazy like 40 hours. Even with the time off that comes around the holidays, taking on a few extra full-time-job’s worth of games is kind of bananas. Did we mention that this fall’s release calendar is what a “light” year looks like?
Fortunately, our own Natalie Abrams, Jonathon Dornbush, Darren Franich, Aaron Morales, and Joshua Rivera have opinions on how to best allocate those extracurricular hours. Game accordingly.
Disclaimer: This list isn’t comprehensive. It very obviously omits sports games (because we know jack shit about them) and indie games (because they’re made by commitmentphobes who don’t set release dates very far in advance). We’re very much looking forward to some of these games (hello, Ori and the Blind Forest), but this list is geared towards games with set release dates.
Combining beloved Disney franchises with some of Marvel’s most recognizable faces, Disney Infinity 2 adds heroes like Iron Man, Rocket Raccoon, and Spider-Man to the menagerie of actual figurines you can zap into its game worlds. (No, really—the game comes with action figures that determine which characters players control.) Beyond that, it allows players to create whatever they would like in the game’s imagination-driven Toy Box, from tower defense games, to a Disney-themed house, to a raceway that’s part Guardians of the Galaxy and part Toy Story.
PRO: I’ve already said plenty about why Infinity is so special. Yes, the single player campaign’s mission design is a bit generic, but the marquee feature, the Toy Box, is a delight. By allowing players to create game levels, cities, raceways, houses—almost anything they want—and express themselves by employing memorable Disney and Marvel franchises, the game sucks users in for hours at a time. Infinity encourages imagination, and the sheer number of possibilities should send any child—and more than a few Disney-obsessed adults—into a creative frenzy. —JD
CON: This adult enjoyed playing with the toys that come with game more than the repetitive, simplistic campaign itself. Seriously, the toys are awesome. —AM
In the tradition of many quality cable dramas, The Vanishing of Ethan Carter takes place in an idyllic town in the middle of nowhere that’s full of terrible occurrences. As a detective with supernatural abilities, you’ll communicate with the dead in order to uncover whatever disturbing, hidden secrets lie in Red Creek Valley.
WHY IT’S INTERESTING: Some of the best games don’t give you much to go on. Myst is the classic example here, a game that dropped you on an island with no explanation and left you to stumble across an intriguing mystery. There’s a bit more context to The Vanishing of Ethan Carter, but development studio The Astronauts seem committed to mostly staying out of the way, letting players rely on their own observations to discover the game’s secrets. “Show, don’t tell,” is just as important in video games as it is in other media—and one of the greatest tricks in video game horror is giving you the freedom to creep yourself out. —JR
You know how the first trailer for The Hobbit got you all excited? Because The Lord of the Rings films were great, so surely Hobbit would be, too? And then the movie was divided into like, 18 parts, each a year apart and all of them middling. That’s kind of what it’s been like for LOTR video games, except the bit about there being 18 parts isn’t all that hyperbolic. The pitch for Middle-earth: Shadow of Mordor is simple: what if a LOTR game wasn’t just good, but great?
PRO: There have been some good The Lord of the Rings games, but fans have been waiting for a great one, and Shadow of Mordor looks to be it. Combining the best of two major franchises—Assassin’s Creed and the Batman: Arkham games—Mordor adds in the promising Nemesis System. With it, your enemies are no longer simple sword fodder—they actually matter to main character Talion. Players can alter the balance of power by taking out ruling Uruks or bending them to his will, and the game’s randomized Uruk creator means you’ll never see the same Uruk twice. With the third-person action space dominated by sequels this year and next, it’s nice to see a new franchise try to stake its own claim in the genre. —JD
CON: The last boss battle is an anticlimactic string of quick-time events. Everything else? Pretty awesome. —AM
Ubisoft already has not one but two Assassin’s Creed games planned for release, with Assassin’s Creed Unity for the PlayStation 4, Xbox One, and Windows PC, and Assassin’s Creed Rogue for the PlayStation 3 and Xbox 360. So, Ubisoft’s announcement of a season pass for Unity–a bundle of downloadable content available for purchase that will be released following the game’s launch–was no surprise.
The inclusion of an all new Assassin’s Creed spinoff game as part of that season pass, however, was an unexpected addition.
The world of J.R.R. Tolkien’s The Lord of the Rings hasn’t left the same mark on the video game medium that it has in film, though many attempts have been made. The Battle for Middle-earth strategy games? Good, but the series lasted for only a few years. The Rings Lego games? Also fun, but the Middle-earth setting is just one of several major properties to be Legoized. Even the games connected to the original trilogy films have their upsides but were never critical darlings.
Middle-earth: Shadow of Mordor hopes to change that. The game has received plenty of buzz leading up to its release on Sept. 30, promising an original story in Tolkien’s world that explores the deep lore while innovating on familiar gameplay mechanics.
So what exactly sets this adventure apart, and will it make Mordor the one game to rule them all—or at least rule the fall season? That question will be answered when the game debuts later this month, but there are plenty more worth asking about why Mordor is worth Rings fans’—and newcomers’—time. Here are answers to some swirling questions about the game, which should give players all they need to know going into the game’s launch.
EW will be investigating that question in an ongoing Destiny journal. This post is the second entry—read the first entry from Joshua Rivera here, and continue on for more thoughts on Bungie’s new shooter.
9.12.14: To the beta and back again
I’m of two minds in my experience with Destiny so far. So far, I’ve had an absolute blast with the minute-to-minute gameplay. Bungie knows how to make a shooter, and whether in story missions or competitive matches, the gunplay shines through. But as I journeyed through the game’s story missions on Earth, levels I had already played in the beta, demonstrated the one major sin I was worried Destiny would commit in the early going—the lack of a driving force foryour Guardian. READ FULL STORY
Rockstar Games announced the release dates for the PlayStation 4, Xbox One, and Windows PC versions of last year’s blockbuster Grand Theft Auto V. Console players will be able to return to Los Santos in just a few months, while PC players will have to wait until 2015 to raise hell in the fictional city.
“Just one more level,” I told myself more than a handful of times as I played Velocity 2X. The game took a few levels to grab me, but within minutes of playing, I was hooked.
Before players are inundated with a bunch of big-budget action games and shooters—Destiny releases just one week from now— today, developer Futurlab managed to slip in their space shooter Velocity 2X. It may not be able to compete with the bombast of releases coming in the next few months, but I likely won’t enjoy such a wholly crafted and purely fun experience this fall as Velocity 2X.
As the Grand Theft Auto franchise went further down the road of depicting a real open-world setting as accurately as possible, the Saints Row series veered in a near opposite direction. The latest entry in the series, Saints Row IV, gave players control of a superpowered President of the United States as he or she fought their way out of a simulated city controlled by aliens. (It’s as delightfully crazy as it sounds.) The series’ insanity and irreverence know no bounds, and it appears the titular Saints will push the limits all the way to the underworld in a new expansion revealed at PAX Prime.
Titled Saints Row: Gat Out of Hell, the standalone content focuses on franchise favorites Johnny Gat and Kinzie Kensington as they are thrown into hell. The two must fight their way through legions of demons and, according to the game’s trailer, “prominent historical figures,” before taking on Satan himself. READ FULL STORY
Gamescom is a Cologne, Germany-based annual video game trade fair that’s open to both the public and industry professionals. Like the Electronic Entertainment Expo (E3) in Los Angeles, it’s a great place to see new games announced and get closer looks at others on the way. At the halfway point of Gamescom 2014, here are some of the most interesting looking titles from this year’s crop:
- 'Mockingjay': 2014's top movie presale tix
- Dean Norris as 'American Dad' guest voice
- 'Survivor': 3 Q's for Jeff Probst
- Paul Reubens says Pee-wee movie is on
- Seth Rogen as Apple pioneer Steve Wozniak?
- Tom Hiddleston, Hugh Laurie series to AMC
- 'Arrested Development': A season 4 remix?
- Netflix: See what's new for November
- 'Game of Thrones' actors sign on for season 7
- Lily Rabe's 'AHS: Asylum' nun in 'Freak Show'