The new Tomb Raider launches on consoles and PCs tomorrow, and it’s a bold reboot of the hit franchise (see this week’s issue of EW for Keith Staskiewicz’ story on reimagining gaming’s most famous heroine, Lara Croft). After 2008’s Tomb Raider: Underworld underperformed, developer Crystal Dynamics sought to reinvent a Lara Croft who could compete with Uncharted’s Nathan Drake and reinstate her to her prior glory. They succeeded spectacularly. But getting there wasn’t easy, as documented by veteran games journalist Geoff Keighley in The Final Hours of Tomb Raider, an app launching today that chronicles the long, arduous task of reinvigorating a gaming icon.
Keighley gave EW a sneak peek at the comprehensive app, which offers an insightful behind-the-scenes look at the making of the game. Having previously detailed the final hours of Portal 2 and Mass Effect 3, Keighley spent nearly two years following Crystal Dynamics, gaining unparalleled access to the studio’s creative process. READ FULL STORY »