For better or worse, Buckyballs are having a moment. The shape-shifting desk accessories have been growing in popularity over the last several years, but they became headline news when an Oregon toddler nearly died after swallowing 37 of the magnetic silver balls. In real-person terms, this is a crisis thankfully averted. In Hollywood producer terms, this is a flash of genius. (I wish I were being cynical when I say that.) READ FULL STORY
Tag: Games (61-70 of 210)
Videogames used to be so simple, right? You’d blast space bugs from the safe, third-person viewpoint of a starship. Or dodge hammers and barrels thrown at you by a psychotic simian. But now the medium has matured to the point that it encompasses incredible diversity and literary ambition. If, as my colleague Darren Franich suggests, Mass Effect 3 represents the more ambitious end of videogame prose — interactive experiences governed by rich, novelistic storytelling — then Journey, due from provocative boutique thatgamecompany for PlayStation March 13, is poetry. Mass Effect 3 is to Journey what James Cameron is to Terrence Malick.
Journey is pretty much self-explanatory. You’re born into an enigmatic desert over which looms a far off mountain peak. Your goal? Travel to said peak, encountering ruins, sandstorms and your fellow travelers (other gamers logged in via the PlayStation Network). When you first arrive, most of the pleasure of the game derives from exploring your environment, but Journey becomes increasingly goal-oriented as you make your way closer and closer to the mountain. Just why do you want to ascend that mountain so badly? Because it’s there! And because it’s a test of yourself. While the earliest games were simplistic by necessity, Journey‘s stripped-down aesthetic is evocative minimalism by design. Call it a metaphor for life… or whatever you want: the experience of playing Journey says as much about you as it does about the game.
To get you excited for its debut next week, thatgamecompany has given an exclusive video to EW.com featuring commentary from the game’s writers, designers, and producers that will begin your immersion in Journey‘s many mysteries. Check it out after the break. READ FULL STORY
All is not well in Triple Town. The much buzzed-about puzzle game, which successfully launched on Facebook and Google+ in October and on iOS and Android in January, is engaged in a fierce legal battle with a rival company accused of ripping it off.
Triple Town co-creator David Edery confirmed on his blog last Sunday that the development studio filed a copyright infringement suit against competing studio 6waves Lolapps (also known as 6L) in response to Yeti Town, a virtually identical game released two months after Triple Town, which one review called “the exact same game, only this time with snow.” Edery alleged that, among other offenses, 6L entered into a nondisclosure agreement with Spry Fox, only to abruptly end negotiations when Yeti Town was released. Today Rex Ng, the CEO of 6L, fired back, telling Venturebeat, “This accusation is unjustified and plainly not true. We have not broken the NDA signed between 6L and Spry Fox.” 6L also released this statement to EW: READ FULL STORY
To be fair, Neil Patrick Harris already had a bit of an unfair advantage going in to today’s episode of The Price Is Right. Not only does the universally beloved star have daytime television experience (sorry, Snoop), but before his appearance for Celebrity Charity Week, NPH already got to hear those magic words “Come on down!” Well, technically, it was Barney Stinson who became the single greatest player in the history of the “original” Price Is Right after he won everything (including some sweet gifts for Marshall and Lily’s wedding) and met his “dad,” then-host Bob Barker. It was… well, you know.
So things were a little bit different this time around for the How I Met Your Mother actor. Though he did suit up for the occasion, Harris — who was playing for breast-cancer research organization the Noreen Fraser Foundation — served as something of a cohost to Drew Carey and helped his fellow contestants (a very un-Barney-like strategy) snag some most excellent prizes ($10,000!, a new car!), including the episode’s eventual champ Adam, by knowing things like the price for a cupcake maker and having an excellent strategy for the frustrating game Gas Money. READ FULL STORY
Bethesda Game Studios’ fantasy role-playing game The Elder Scrolls V: Skyrim won the top prize at Spike’s eight annual Video Game Awards on Saturday, topping such titles as Batman: Arkham City, Portal 2, Uncharted 3: Drake’s Deception, and The Legend of Zelda: Skyward Sword. Still, Portal 2 led the field with four total awards, including Best PC Game and Best Multi-player Game. Check out the complete list of winners below: READ FULL STORY
For a few years now, my friend Jen and I have taken great pride in pumpkin creativity. It started years ago when we found ourselves hanging out at a local church pumpkin patch after a particularly crap-tastic day of high school. (Give me a break, this was Texas and, for your information, there’s no better way to make yourself feel good than going somewhere as joy-filled as a pumpkin patch.) In our frustration, we decided to buy some pumpkins to paint — for art therapy — when we spotted a sign about a contest. Not only was there a cast prize (maybe $25?), but we figured we’d be up against mostly children, so WE HAD TO WIN! Yes, this was pathetic, but hey, we’d had a bad day! READ FULL STORY
Double Dare: who can forget it? It was the kiddie game show that put children through challenges such as throwing a football to your partner while blindfolded (oh, and your partner is blindfolded, too) or trying to assemble a Mr. Potato Head toy in less than 20 seconds (tougher than it sounds). There were obstacle courses whose stations included a slide slathered with chocolate sauce, and “The Icy Trike,” in which a luckless young person had to negotiate a baby-size tricycle across a surface slicked with vegetable oil. READ FULL STORY
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