In Max Payne 1, Max was a renegade cop with a constipated scowl and a Matrix trench coat. Looking back, he screams early ’00s as sure as Sonic the Hedgehog screams early ’90s. But the new Max is an action hero in decline. He’s fat. He wears dad khakis. He doesn’t shave. The first time we see him, he’s in a lonely apartment, drinking fifths of whiskey, chain smoking, and passing out on a bed without sheets. He’s a wreck.
Tag: E3 (51-60 of 88)
Diablo fans finally had their 12-year wait come to an end on Tuesday with the release of Diablo III. In fact, there was such intense demand to revisit Sanctuary, the world that’s always coming under attack from all manner of hellspawn, that many fans weren’t even able to log in to Blizzard Entertainment’s Battle.net site — a requirement whether you’re slaying demons solo or in multiplayer droves. EW spoke to Blizzard’s senior VP of creative development, Chris Metzen, a living legend in the gaming world for his work developing Warcraft, StarCraft, and all three Diablo games. He sees Diablo III as the “end of a trilogy” and an opportunity at last to tell stories in that universe that he’s always wanted to tell. So is this the last Diablo game? And why did it take 12 years to get made? Read on and find out:
EW: Fans have had 12 years to speculate about Diablo III. What’s the one question you’ve been asked the most?
CHRIS METZEN: The really easy answer is “When the hell’s it coming out?” But from a lore standpoint I think the biggest question is “How does Diablo fit into this one when we apparently kicked his butt at the end of the last two games?” READ FULL STORY
The first Disney Epic Mickey game, released in 2010 on the Nintendo Wii, was a witty, inventive action-adventure platformer that was held back by a few blemishes. Now here’s Disney Epic Mickey 2: The Power of Two, and in an exclusive behind-the-scenes video, the developers at Junction Point Studios don’t shy away from addressing those prior complaints.
Dismayed by the graphical limitations of the Wii? Epic Mickey 2 will be released on the PS3, Xbox 360, and PC/Mac, in addition to the Wii. Tired of reading text bubbles? The game now features full speech. Wish you could play with a friend? The sequel will offer drop-in, drop-out co-play. And if you were ever frustrated by the original game’s clunky camera, this quote from creator Warren Spector will be music to your Mickey Mouse ears: “The camera is dramatically enhanced — we’ve made hundreds and hundreds of changes.”
Epic Mickey 2 returns players to Wasteland, an alternate universe inhabited by Walt Disney’s discarded or forgotten characters and ideas. In addition to playing as Mickey, Oswald the Lucky Rabbit — one of Disney’s earliest hit characters — can now be controlled by a second person. And in what sounds like a delightful twist, the game is being described as a musical in which the plot will be advanced through original song numbers.
Check out the exclusive behind-the-scenes trailer below: READ FULL STORY
For fans of tough-guy third-person shooters, Christmas Day falls on May 15 this year. That’s because Max Payne 3, the long-awaited follow-up to the saga of the titular NYPD homicide detective who’s prone to killing sprees of his own, is finally set to be released. Rockstar Games has made a bunch of changes to the shoot-‘em-up, employing the Euphoria physics engine for even more realistic bullet-time splatter of blood and viscera. And this time, there won’t be any load screens between cutscenes or game maps, making for a completely continuous environment.
But the more things change, the more they stay the same. It’s been eight years since the events of the second game, and Max is in a “downward spiral.” He’s left the NYPD behind and taken a job with a security firm in Sao Paulo, Brazil, which he soon finds is also very much a city of violence and bloodshed. In order to protect himself from all the backstabbing and double-crosses he’s sure to face, Max arms himself with a new eminently badass arsenal. And EW’s got your first look at some of the assault rifles Max intends to employ to blow away his enemies. Check out this video of Max’s new weapons. READ FULL STORY
The release of BioShock Infinite, one of the most anticipated games of 2012, has been pushed back from Oct. 16, 2012, to Feb. 26, 2013, according to a message posted on developer Irrational Games’ website. “We’ve come to realize that some specific tweaks and improvements will make Infinite into something even more extraordinary,” wrote game director Ken Levine. “I won’t kid you: BioShock Infinite is a very big game, and we’re doing things that no one has ever done in a first-person shooter.”
Sadly, that means we’ll have to wait four extra months before being able to visit Columbia, the game’s floating steampunk metropolis — and a relative of sorts to Rapture, the underwater utopian setting of BioShock and BioShock 2. Set in an alternate-universe 1912, Infinite lets you play as Pinkerton agent Booker DeWitt, who travels to Columbia to rescue a woman with some incredible — and incredibly dangerous — magical powers. It was the most promising game I saw at last year’s E3 convention; speaking of which, Levine also mentioned that Infinite will not be making an appearance at this year’s E3.
Levine and his team should have all the time they need to finish this game. But I wouldn’t be opposed to sending a Big Daddy to the company’s Quincy, Mass., headquarters just to politely keep their feet to the fire. How crushed are you about BioShock Infinite‘s postponement?
‘Diablo III': Chris Metzen discusses the inspiration for Peter Chung’s ‘Diablo: Wrath’ video
‘Call of Duty: Black Ops 2′ sends the franchise into the future. Gamechanger or shark-jumper?
‘God of War: Ascension': Director Todd Papy talks multiplayer
For the Mario and Zelda fans in the crowd, we have our hands-on impressions of some of Nintendo’s hottest upcoming titles, straight from its bustling, flashing headquarters on the showroom floor of the Electronic Entertainment Expo is Los Angeles. Alhough the games demoed for the newly-revealed Wii U were just promos to show off the system’s capabilities, Nintendo displayed lots of promising software for the 3DS and original Wii. Chances are, at least one of these games will pique your interest, whether your bag is more pink puff balls with feet or more drawling, rotund space hares. READ FULL STORY
The Electronic Entertainment Expo, or E3, is a convention you have to attend in order to learn how to attend it. Like a day spent at Disneyland, there’s simply too much to see and play at the gaming showcase, and any attempt to stuff one’s schedule to the brim would be ill-advised from a physical, mental, and sanitary standpoint.
Instead, E3 beckons you to roam its vast halls and appreciate its full-throttle extravagance. Where else are you going to witness Hulk Hogan signing autographs, Verne Troyer zooming by on a scooter, an orchestra playing music from Lord of the Rings, the most friendly looking dragon ever, and whatever the heck these guys are? Perhaps Comic-Con, which outshines E3 in terms of star power and do-it-yourself costuming. But E3 reigns when it comes to geektacular eye candy and eardrum-awakening loudness. (My colleague Adam Vary’s 10-step process for recreating E3 at home gets it just right.) Plus, as far as I’m aware, Comic-Con hasn’t been endorsed by Jesus, so there’s that. READ FULL STORY
Magic spells. Character development. Mayhap a duel with a malevolent knight, possibly a love triangle or two, customization up the yin-yang, and sometimes hair spiky enough to dent a car door. Role-playing video games have been my life-long genre of choice, so I spent a bit of my Wednesday sniffing out some choice RPGs at E3 in the Los Angeles Convention Center. Many RPGs lurk on the showroom floor: Ruin, for Sony’s upcoming portable, for example, or the much-anticipated Mass Effect 3, which will use RPG elements. But here are a few highlights that especially raised our Interest and Excitement stats six or seven points each: READ FULL STORY
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