Tag: E3 (41-50 of 76)

May 15 2012 03:00 PM ET

'Disney Epic Mickey 2': Go behind the scenes in new trailer -- EXCLUSIVE VIDEO

The first Disney Epic Mickey game, released in 2010 on the Nintendo Wii, was a witty, inventive action-adventure platformer that was held back by a few blemishes. Now here’s Disney Epic Mickey 2: The Power of Two, and in an exclusive behind-the-scenes video, the developers at Junction Point Studios don’t shy away from addressing those prior complaints.

Dismayed by the graphical limitations of the Wii? Epic Mickey 2 will be released on the PS3, Xbox 360, and PC/Mac, in addition to the Wii. Tired of reading text bubbles? The game now features full speech. Wish you could play with a friend? The sequel will offer drop-in, drop-out co-play. And if you were ever frustrated by the original game’s clunky camera, this quote from creator Warren Spector will be music to your Mickey Mouse ears: “The camera is dramatically enhanced — we’ve made hundreds and hundreds of changes.”

Epic Mickey 2 returns players to Wasteland, an alternate universe inhabited by Walt Disney’s discarded or forgotten characters and ideas. In addition to playing as Mickey, Oswald the Lucky Rabbit — one of Disney’s earliest hit characters — can now be controlled by a second person. And in what sounds like a delightful twist, the game is being described as a musical in which the plot will be advanced through original song numbers.

Check out the exclusive behind-the-scenes trailer below: READ FULL STORY »

May 14 2012 10:29 AM ET

'Max Payne 3': Take a look at the splatterific new weapons -- EXCLUSIVE VIDEO

For fans of tough-guy third-person shooters, Christmas Day falls on May 15 this year. That’s because Max Payne 3, the long-awaited follow-up to the saga of the titular NYPD homicide detective who’s prone to killing sprees of his own, is finally set to be released. Rockstar Games has made a bunch of changes to the shoot-’em-up, employing the Euphoria physics engine for even more realistic bullet-time splatter of blood and viscera. And this time, there won’t be any load screens between cutscenes or game maps, making for a completely continuous environment.

But the more things change, the more they stay the same. It’s been eight years since the events of the second game, and Max is in a “downward spiral.” He’s left the NYPD behind and taken a job with a security firm in Sao Paulo, Brazil, which he soon finds is also very much a city of violence and bloodshed. In order to protect himself from all the backstabbing and double-crosses he’s sure to face, Max arms himself with a new eminently badass arsenal. And EW’s got your first look at some of the assault rifles Max intends to employ to blow away his enemies. Check out this video of Max’s new weapons. READ FULL STORY »

May 9 2012 08:36 PM ET

'BioShock Infinite' delayed to 2013, causing millions of gamers to simultaneously weep

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The release of BioShock Infinite, one of the most anticipated games of 2012, has been pushed back from Oct. 16, 2012, to Feb. 26, 2013, according to a message posted on developer Irrational Games’ website. “We’ve come to realize that some specific tweaks and improvements will make Infinite into something even more extraordinary,” wrote game director Ken Levine. “I won’t kid you: BioShock Infinite is a very big game, and we’re doing things that no one has ever done in a first-person shooter.”

Sadly, that means we’ll have to wait four extra months before being able to visit Columbia, the game’s floating steampunk metropolis — and a relative of sorts to Rapture, the underwater utopian setting of BioShock and BioShock 2. Set in an alternate-universe 1912, Infinite lets you play as Pinkerton agent Booker DeWitt, who travels to Columbia to rescue a woman with some incredible — and incredibly dangerous — magical powers. It was the most promising game I saw at last year’s E3 convention; speaking of which, Levine also mentioned that Infinite will not be making an appearance at this year’s E3.

Levine and his team should have all the time they need to finish this game. But I wouldn’t be opposed to sending a Big Daddy to the company’s Quincy, Mass., headquarters just to politely keep their feet to the fire. How crushed are you about BioShock Infinite‘s postponement?

Read more:
‘Diablo III’: Chris Metzen discusses the inspiration for Peter Chung’s ‘Diablo: Wrath’ video
‘Call of Duty: Black Ops 2′ sends the franchise into the future. Gamechanger or shark-jumper?
‘God of War: Ascension’: Director Todd Papy talks multiplayer

Jun 14 2011 04:30 PM ET

Mario and Zelda creator Shigeru Miyamoto on the Nintendo Wii U, and whether we'll ever see another Mario movie

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Image Credit: Chris Pizzello/AP Images

A week ago today, Nintendo unveiled the Wii U, the successor home console to the widely popular Wii, and a clear attempt by the venerable videogame company at bringing more hardcore gamers into its fold. (You can read our full report of the HD-enabled, motion sensitive, touch-screen controller-based Wii U here.) While the success of the Wii U to bring in serious gamers mostly depends on whether companies like Ubisoft and EA will, you know, make games for it, everyone knows that the ultimate success or failure of a new Nintendo system rests on the shoulders of a mustachioed plumber and a green-suited, elven-like warrior. So what does the creator of the Mario and Zelda franchises, Shigeru Miyamoto, make of the Wii U? How does he keep those games fresh? And will we ever see another Mario movie? The guru of Nintendo’s game development spoke with EW, through a company translator, about all these questions and more:  READ FULL STORY »

Jun 10 2011 09:30 AM ET

E3 2011: Inside Nintendo's booth! 'Zelda,' 'Kirby,' and a slew of 3DS games

For the Mario and Zelda fans in the crowd, we have our hands-on impressions of some of Nintendo’s hottest upcoming titles, straight from its bustling, flashing headquarters on the showroom floor of the Electronic Entertainment Expo is Los Angeles. Alhough the games demoed for the newly-revealed Wii U were just promos to show off the system’s capabilities, Nintendo displayed lots of promising software for the 3DS and original Wii. Chances are, at least one of these games will pique your interest, whether your bag is more pink puff balls with feet or more drawling, rotund space hares. READ FULL STORY »

Jun 9 2011 09:30 AM ET

E3 2011: 'Batman: Arkham City,' 'Bioshock Infinite,' and other adventures from Day 2

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Image Credit: Warner Bros. Interactive Entertainment

The Electronic Entertainment Expo, or E3, is a convention you have to attend in order to learn how to attend it. Like a day spent at Disneyland, there’s simply too much to see and play at the gaming showcase, and any attempt to stuff one’s schedule to the brim would be ill-advised from a physical, mental, and sanitary standpoint.

Instead, E3 beckons you to roam its vast halls and appreciate its full-throttle extravagance. Where else are you going to witness Hulk Hogan signing autographs, Verne Troyer zooming by on a scooter, an orchestra playing music from Lord of the Rings, the most friendly looking dragon ever, and whatever the heck these guys are? Perhaps Comic-Con, which outshines E3 in terms of star power and do-it-yourself costuming. But E3 reigns when it comes to geektacular eye candy and eardrum-awakening loudness. (My colleague Adam Vary’s 10-step process for recreating E3 at home gets it just right.) Plus, as far as I’m aware, Comic-Con hasn’t been endorsed by Jesus, so there’s that. READ FULL STORY »

Jun 9 2011 08:38 AM ET

E3 2011: Role-playing game round-up!

Magic spells. Character development. Mayhap a duel with a malevolent knight, possibly a love triangle or two, customization up the yin-yang, and sometimes hair spiky enough to dent a car door. Role-playing video games have been my life-long genre of choice, so I spent a bit of my Wednesday sniffing out some choice RPGs at E3 in the Los Angeles Convention Center. Many RPGs lurk on the showroom floor: Ruin, for Sony’s upcoming portable, for example, or the much-anticipated Mass Effect 3, which will use RPG elements. But here are a few highlights that especially raised our Interest and Excitement stats six or seven points each: READ FULL STORY »

Jun 8 2011 11:46 AM ET

E3 2011: Hot girls! Cool games! VERY LOUD TRAILERS! Our impressions of day one!

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Image Credit: Chris Weeks/AP Images

If you’ve never been to the annual Electronic Entertainment Expo, i.e. E3, but have always wanted to go, here are 10 steps for how to recreate the experience, which started for realsies on Tuesday in the Los Angeles Convention Center and lasts until tomorrow:

1. Start playing your favorite videogame on your big-screen TV, at full volume.
2. Borrow your best friend’s big-screen TV and Blu-ray player, put that directly next to your TV, and put on Transformers: Revenge of the Fallen, at full volume.
3. Borrow your neighbor’s big-screen TV and Blu-ray player, put that on the other side of your TV, and put on the first 15 minutes of Saving Private Ryan on a constant loop, at full volume.  READ FULL STORY »

Jun 7 2011 05:10 PM ET

E3 2011: Nintendo unveils new console! But will it recapture hardcore gamers?

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Image Credit: Kevork Djansezian/Getty Images

Just as the internet rumor mill predicted a couple of months ago, Japanese gaming giant Nintendo revealed its follow-up to the remarkably successful Wii home console Tuesday morning at their E3 conference at the Nokia Theatre in downtown Los Angeles. Its name? Wii U. Let the pronoun wordplay marinate in your mind for a sec. Yeah, I’m not sure if I like the name either. But it’s the Big N’s way of building off a console that’s attracted millions of people who were traditionally apathetic toward video games, like septuagenarian school principals. Wii titles top the list of best-selling games of all time, and the system’s Grandma-accessible, motion-sensing gameplay has left Microsoft’s Xbox 360 and Sony’s PlayStation 3 kissing Mario’s brown, Goomba-bopping clogs, at least in terms of sales numbers. So, what went down at Nintendo’s presser, and what did we learn about their new hardware? READ FULL STORY »

Jun 7 2011 04:20 PM ET

Nintendo Wii U: We've played the successor to the Wii!

Today, Nintendo finally revealed the successor to its blockbuster home console system the Wii, the curiously titled Wii U. The console itself looks like a slightly tweaked version of the shiny white brick Wii users know so well; the only obvious upgrade was its ability to provide a true high-definition picture, something Nintendo fans have been clamoring for since the Wii first hit shelves in 2006. The real innovation, however, is the Wii U controller (pictured), which features a 6.2 inch HD touchscreen, microphone, gyroscope, accelerometer, front-facing camera, two analog controllers, and more buttons than than a Black Eyed Peas costume.

Although the company had no firm release date other than “next year,” and no price point to speak of, EW was offered a sneak peek at what to expect from the system. As has been the case with new Nintendo gadgets over the last five years, the experience was long on smiles and charm — and lingering questions as well.  READ FULL STORY »

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