I haven’t played a Hitman game in a few years. And I admit that my memory isn’t what it used to be. But I have a very vivid memory of playing Hitman 2: Silent Assassin, and for the life of me, I can’t seem to recall any levels of that game which featured a gang of short-skirted, big-booted, gun-toting bazooka-bazooking nuns. Fortunately for society, the upcoming Hitman: Absolution will finally add this missing ingredient into the Hitman cocktail. Watch the trailer… and don’t forget to say your prayers! READ FULL STORY
Tag: E3 (41-50 of 82)
Next week, videogame developers flocks to Los Angeles for the Electronic Entertainment Expo, the trade show which has become an essential preview of coming attractions for the industry. On this week’s episode of Entertainment Geekly, Jeff Jensen and I talk about the new games that make us excited and the sequels that make us skeptical.
But first, Jeff and I have to talk about the biggest, most important, and most depressing piece of entertainment news this month: The banishing of G.I. Joe: Re2liation to 2013. Topics covered include the relative nature of cross-generational nostalgia, the possibility that contemporary action movies could learn a lot from silly ’80s beefcake-explosion romps, and some theorizing as to what the failure of John Carter and Battleship will mean for brand-obsessed Hollywood. Heady stuff for a Friday afternoon! READ FULL STORY
The Gears of War trilogy told the epic tale of manic-depressive beefcake super-soldiers with a knack for hiding behind debris. Last year’s Gears of War 3 ended the genre-defining saga. Or did it? Game Informer has revealed a first look at the next entry in Epic Games’ shooter franchise. There’s not much to go on — we’ll learn more about the game next Monday, at Microsoft’s E3 conference — but for now, check out this cover and start theorizing:
'Batman: Arkham City': Watch Mark Hamill, Kevin Conroy, and Stana Katic play the Joker, Batman, and Talia al Ghul -- EXCLUSIVE VIDEO
Of the many, many great things about Batman: Arkham City, hearing Mark Hamill’s lethal shriek as the Joker opposite Kevin Conroy’s commanding baritone as Batman was a welcome nostalgia bomb for anyone who spent their afternoons in the 1990s glued to Batman: The Animated Series.
To commemorate the release of the “Game of the Year” edition on May 29 — which includes all the game’s downloadable content plus the new level Harley Quinn’s Revenge — EW has an exclusive behind-the-scenes look at Hamill and Conroy in action for a key scene from the game. And if it’s just too unnerving to watch Luke Skywalker deliver a sinister giggle, just wait for the far more pleasant segment featuring Castle‘s Stana Katic performing as Batman paramour Talia al Ghul.
Check it out below: READ FULL STORY
In Max Payne 1, Max was a renegade cop with a constipated scowl and a Matrix trench coat. Looking back, he screams early ’00s as sure as Sonic the Hedgehog screams early ’90s. But the new Max is an action hero in decline. He’s fat. He wears dad khakis. He doesn’t shave. The first time we see him, he’s in a lonely apartment, drinking fifths of whiskey, chain smoking, and passing out on a bed without sheets. He’s a wreck.
Diablo fans finally had their 12-year wait come to an end on Tuesday with the release of Diablo III. In fact, there was such intense demand to revisit Sanctuary, the world that’s always coming under attack from all manner of hellspawn, that many fans weren’t even able to log in to Blizzard Entertainment’s Battle.net site — a requirement whether you’re slaying demons solo or in multiplayer droves. EW spoke to Blizzard’s senior VP of creative development, Chris Metzen, a living legend in the gaming world for his work developing Warcraft, StarCraft, and all three Diablo games. He sees Diablo III as the “end of a trilogy” and an opportunity at last to tell stories in that universe that he’s always wanted to tell. So is this the last Diablo game? And why did it take 12 years to get made? Read on and find out:
EW: Fans have had 12 years to speculate about Diablo III. What’s the one question you’ve been asked the most?
CHRIS METZEN: The really easy answer is “When the hell’s it coming out?” But from a lore standpoint I think the biggest question is “How does Diablo fit into this one when we apparently kicked his butt at the end of the last two games?” READ FULL STORY
The first Disney Epic Mickey game, released in 2010 on the Nintendo Wii, was a witty, inventive action-adventure platformer that was held back by a few blemishes. Now here’s Disney Epic Mickey 2: The Power of Two, and in an exclusive behind-the-scenes video, the developers at Junction Point Studios don’t shy away from addressing those prior complaints.
Dismayed by the graphical limitations of the Wii? Epic Mickey 2 will be released on the PS3, Xbox 360, and PC/Mac, in addition to the Wii. Tired of reading text bubbles? The game now features full speech. Wish you could play with a friend? The sequel will offer drop-in, drop-out co-play. And if you were ever frustrated by the original game’s clunky camera, this quote from creator Warren Spector will be music to your Mickey Mouse ears: “The camera is dramatically enhanced — we’ve made hundreds and hundreds of changes.”
Epic Mickey 2 returns players to Wasteland, an alternate universe inhabited by Walt Disney’s discarded or forgotten characters and ideas. In addition to playing as Mickey, Oswald the Lucky Rabbit — one of Disney’s earliest hit characters — can now be controlled by a second person. And in what sounds like a delightful twist, the game is being described as a musical in which the plot will be advanced through original song numbers.
Check out the exclusive behind-the-scenes trailer below: READ FULL STORY
For fans of tough-guy third-person shooters, Christmas Day falls on May 15 this year. That’s because Max Payne 3, the long-awaited follow-up to the saga of the titular NYPD homicide detective who’s prone to killing sprees of his own, is finally set to be released. Rockstar Games has made a bunch of changes to the shoot-’em-up, employing the Euphoria physics engine for even more realistic bullet-time splatter of blood and viscera. And this time, there won’t be any load screens between cutscenes or game maps, making for a completely continuous environment.
But the more things change, the more they stay the same. It’s been eight years since the events of the second game, and Max is in a “downward spiral.” He’s left the NYPD behind and taken a job with a security firm in Sao Paulo, Brazil, which he soon finds is also very much a city of violence and bloodshed. In order to protect himself from all the backstabbing and double-crosses he’s sure to face, Max arms himself with a new eminently badass arsenal. And EW’s got your first look at some of the assault rifles Max intends to employ to blow away his enemies. Check out this video of Max’s new weapons. READ FULL STORY
The release of BioShock Infinite, one of the most anticipated games of 2012, has been pushed back from Oct. 16, 2012, to Feb. 26, 2013, according to a message posted on developer Irrational Games’ website. “We’ve come to realize that some specific tweaks and improvements will make Infinite into something even more extraordinary,” wrote game director Ken Levine. “I won’t kid you: BioShock Infinite is a very big game, and we’re doing things that no one has ever done in a first-person shooter.”
Sadly, that means we’ll have to wait four extra months before being able to visit Columbia, the game’s floating steampunk metropolis — and a relative of sorts to Rapture, the underwater utopian setting of BioShock and BioShock 2. Set in an alternate-universe 1912, Infinite lets you play as Pinkerton agent Booker DeWitt, who travels to Columbia to rescue a woman with some incredible — and incredibly dangerous — magical powers. It was the most promising game I saw at last year’s E3 convention; speaking of which, Levine also mentioned that Infinite will not be making an appearance at this year’s E3.
Levine and his team should have all the time they need to finish this game. But I wouldn’t be opposed to sending a Big Daddy to the company’s Quincy, Mass., headquarters just to politely keep their feet to the fire. How crushed are you about BioShock Infinite‘s postponement?
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