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Tag: CapeTown: Games (11-20 of 84)

PlayStation 4 fires a powerful first shot in the next-gen console war -- REVIEW

Back at their February press conference in NYC, Sony took the stage — almost tentatively — to reveal their next-generation PlayStation 4 platform. Having not released a new home console in nearly seven years, they were re-entering a competitive landscape that had changed considerably since the PlayStation 3 landed, rather ungracefully, in 2006. Having dominated the pre-PS3 era — putting 155 million-plus PS2s in living rooms — they were now facing an audience they no longer knew, one that’d become increasingly content to flail their limbs in front of Nintendo’s Wii and fling birds at pigs on smartphones and tablets. Couple this shift to more casual fare with PS3’s rough start, and their gaming-dedicated PS4 seemed like a risk.

By the time Sony’s E3 press conference rolled around this past summer, though, they weren’t just riding high on enthusiastic fan feedback and positive buzz, they looked like legit rock stars in light of Microsoft’s early Xbox One marketing missteps. In less than six months, their trepidation had transformed into a confident swagger, one that sticks with them as the PS4 arrives first to the next-gen war’s front line. As a gamer who’s been enjoying the pastime since doing so required tethering a TV to a Telstar — Google it, kids! — I’m happy to report the PS4 is well-positioned to deliver on its console-for-gamers promise.

'Assassin's Creed IV: Black Flag' review: Yo, ho, ho and a bottle of fun

Last year’s Assassin’s Creed III forced fans of Ubisoft’s throat-slitting series to slog through several hours of tutorial-heavy handholding before they could dig their blades into the best parts of the game. Within seconds of firing up Assassin’s Creed IV: Black Flag, those same fans will pilot a pirate ship through a wicked storm while unleashing broadsides and exploding barrels at swarms of enemy craft; moments after surviving this cinema-rivaling opening, they’ll swim through its fiery aftermath, engage in a free-running foot chase through a breathtaking Caribbean jungle, and filet a foe from behind dual swords. Spoiler alert: Black Flag is a better game than Assassin’s Creed III.

While last year’s entry was by no means bad, its many ambitious parts — from the appealing American Revolution setting to the innovative naval combat — ultimately amounted to an unsatisfying sum. Black Flag doesn’t trump its predecessor in terms of introducing fresh features, but it easily upstages Connor Kenway’s chapter by forgoing over-reaching ambitions in favor of setting its spyglass on unbridled, swashbuckling fun.

'Batman: Arkham Origins': Bigger, not better


Arkham City was a near-miracle videogame. It was built like an open world but it played like a nonstop-fun arcade brawler, expansive and micro-detailed all at once: Think Grand Theft Auto pretending to be Streets of Rage. Rocksteady Studios built on the success of Arkham Asylum to make a game that ravenously attacked generations of Bat-lore. It felt like the sequel to whatever generation of Batman you grew up with — the classic comics, the animated series, the Nolan movies, the bleak Miller explorations. Like so many headline characters in contemporary pop culture, the Caped Crusader’s story will never end. Arkham City made you forget that. It felt like the last Batman videogame ever. You wondered how they could ever follow that up. READ FULL STORY

Nintendo Wii U sales triple after price drop


While the videogame world waits quivering with trepidatious excitement for the oncoming arrival of the PlayStation 4 and the Xbox One, Nintendo has seen a significant jump in sales for its third-way Wii U. As reported by GamesIndustry, the tablet-control console saw a 200 percent spike in sales last month, following a $50 drop in price for the Wii U Deluxe Set to $299. READ FULL STORY

Entertainment Geekly: 'Grand Theft Auto V' is one of the most depressing videogames ever made


Grand Theft Auto V is what it looks like when a suicidal architect builds a skyscraper. The game is beautiful and it is empty. I don’t mean that as an insult. The game might actually be about emptiness; it regards the human condition with less sentimentality than Werner Herzog. I can’t help but recommend Grand Theft Auto V, because I’ve played it for at least fifty hours. It is probably the best-made Grand Theft Auto game ever, and it is also the most soulless, which probably explains why it is so much fun. If this sounds paradoxical, it’s because of two basic truths that you only really understand after you’ve finished the game’s story, which took me about three weeks of sleepless nights and lost weekends: READ FULL STORY

Video game review: Ellen Page elevates 'Beyond: Two Souls'

Quantic Dream writer/director David Cage creates richly cinematic adventure games that aspire to tell emotionally powerful stories. He’s been trying to perfect his own brand of interactive storytelling for nearly a decade, with decidedly mixed results. His games all have a similar feel, eschewing traditional control schemes for timed button presses and dialogue options, leaving the player free to focus on the narrative. Players have a large amount of choice, with their decisions greatly affecting the direction of the story. The problem is, I’ve never felt like he’s had particularly interesting stories to tell.

His 2005 game Indigo Prophecy starts with an intriguing murder mystery but devolves into an incomprehensible supernatural mess. 2010’s Heavy Rain, for all its graphical prowess and unique gameplay situations (how many games have you pressing buttons to change a baby’s diaper?), was rife with gaping plot holes and featured such terribly awkward voice acting that it spawned an Internet meme. Cage’s latest effort, Beyond: Two Souls on PlayStation 3, still doesn’t have a particularly great story to tell, but thanks to a fully realized motion-capture performance by Juno and Inception actress Ellen Page, it’s an engaging one that is well worth experiencing.

'Rayman Legends' review: The game is worth the wait

Fans were outraged when the once Wii U-exclusive Rayman Legends was delayed last February so that the game could be released simultaneously on all platforms. The game was already finished, but publisher Ubisoft had been burned by Wii U’s sluggish sales, which saw its solid launch title ZombiU flop at retail, despite offering the best proof of concept for the fledgling system’s unwieldy gamepad. Fortunately, Rayman was worth the wait, as it’s arguably the best game on Wii U and an amazing platformer that everyone will get to enjoy on every console. READ FULL STORY

Stan Lee gets LEGO makeover in videogame series' latest brick-busting entry -- EXCLUSIVE TRAILER


The popular LEGO videogame franchise has given minifig makeovers to everyone from The Joker to Jar Jar Binks, but the series’ latest plastic plaything may be its most fan-pleasing yet. On top of sporting a brimming slate of spandex-clad day-savers and cackling evil-doers, LEGO: Marvel Super Heroes adds comic book legend Stan Lee to its caped and cowled cast.

While details on Lee’s inclusion are scarce, the following exclusive trailer suggests he can channel many of his creations’ super-skills, from web-slinging like Spidey to barbequing baddies Cyclops’ style. The 90-year-old icon has made multiple cameos in movies and games before, but his casting as a playable, LEGO-fied crime-fighter looks to be his beefiest role to date.

LEGO: Marvel Super Heroes doesn’t land till later this fall, but fans can get their first peek of the silver-haired hero in action right here. Watch it below: READ FULL STORY

Microsoft will allow indie-game self-publishing on the Xbox One


In the latest admirable attempt to radically alter the conversation around the terrifying Orwellian nightmare known as the Xbox One, Microsoft has confirmed that their next-generation console will allow indie developers to self-publish their own games.

The manufacturer has taken some serious flak for the Xbox One’s curious definition of ownership — and has already had to walk back some of the more controversial policies — but the news offers the possibility that the Xbox One will be a democratizing space in the videogame universe. Game Informer originally broke the news, and Xbox corporate VP Marc Whitten released a follow-up statement, proclaiming: “Our vision is that every person can be a creator. That every Xbox One can be used for development.”

Microsoft made a big push at E3 for its new game-creation software known as “Project Spark,” and it’s clear now that they’re serious about offering a space for self-expression in their new console. When the holidays roll around, we’ll see whether anyone will choose to self-express on a console that’s $100 more expensive and at least 35 percent creepier than the PlayStation 4.

NCAA to stop putting name, logo on EA video game

Hang on to NCAA Football 2014, all you video game fans. It will be a collector’s edition.

The NCAA said Wednesday it will bar Electronic Arts Inc. from using its logo and name beginning next year. The move ends a lucrative, eight-year business deal with the gaming industry giant and it comes as the NCAA fights a high-profile lawsuit that says the governing body owes billions of dollars to former players for allowing their likenesses to be used for free.

The NCAA said it won’t seek a new contract with EA Sports, which manufactures the popular game, beyond the current one that expires in June 2014. However, that won’t stop EA Sports from producing a college football video game depicting powerhouse schools such as Alabama, Ohio State and Oregon, and the Redwood City, Calif.-based company made that clear.

“EA Sports will continue to develop and publish college football games, but we will no longer include the NCAA names and marks,” said Andrew Wilson, executive vice president. “Our relationship with the Collegiate Licensing Co. is strong and we are already working on a new game for next generation consoles which will launch next year and feature the college teams, conferences and all the innovation fans expect from EA Sports.”

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