Call of Duty: Advanced Warfare is a game where you shoot things and use jetpacks in the future. It’s pretty great, mostly because of the jetpacks. However, Call of Duty games are also known to occasionally dabble in zombies, because zombies are popular and fun to shoot. So naturally, zombies are going to be added to Call of Duty: Advanced Warfare via paid DLC packs. READ FULL STORY
Tag: Call of Duty (1-10 of 12)
If Call of Duty: Advanced Warfare were an OK Cupid profile, it would be the kind you gently mock for its cartoonishly mainstream interests—of course that guy’s favorite movie is Fight Club. Call of Duty is the hacky sack of video games, the Dave Matthews Band of First-Person Shooters; a salmon-colored shorts wearing, moccasin-shod, Keystone Light beer of an entertainment franchise.
But then one night, you’d be sorta bored… and to be honest, Call of Duty is kind of cute when it’s not wearing sweats. And hey, Call of Duty is also self-aware and can carry a conversation really well. Like, you guys wouldn’t believe it, but Call of Duty: Advanced Warfare is actually kind of thoughtful. Hey, did you hear? Call of Duty: Advanced Warfare is moving in next week. You all should come hang out with us.
We, as a nation, have apparently decided that we want most of our video games to come out at the same time every year. We, as a nation, should probably rethink that, because the time it takes to finish an average video game is something crazy like 40 hours. Even with the time off that comes around the holidays, taking on a few extra full-time-job’s worth of games is kind of bananas. Did we mention that this fall’s release calendar is what a “light” year looks like?
Fortunately, our own Natalie Abrams, Jonathon Dornbush, Darren Franich, Aaron Morales, and Joshua Rivera have opinions on how to best allocate those extracurricular hours. Game accordingly.
Disclaimer: This list isn’t comprehensive. It very obviously omits sports games (because we know jack shit about them) and indie games (because they’re made by commitmentphobes who don’t set release dates very far in advance). We’re very much looking forward to some of these games (hello, Ori and the Blind Forest), but this list is geared towards games with set release dates.
Combining beloved Disney franchises with some of Marvel’s most recognizable faces, Disney Infinity 2 adds heroes like Iron Man, Rocket Raccoon, and Spider-Man to the menagerie of actual figurines you can zap into its game worlds. (No, really—the game comes with action figures that determine which characters players control.) Beyond that, it allows players to create whatever they would like in the game’s imagination-driven Toy Box, from tower defense games, to a Disney-themed house, to a raceway that’s part Guardians of the Galaxy and part Toy Story.
PRO: I’ve already said plenty about why Infinity is so special. Yes, the single player campaign’s mission design is a bit generic, but the marquee feature, the Toy Box, is a delight. By allowing players to create game levels, cities, raceways, houses—almost anything they want—and express themselves by employing memorable Disney and Marvel franchises, the game sucks users in for hours at a time. Infinity encourages imagination, and the sheer number of possibilities should send any child—and more than a few Disney-obsessed adults—into a creative frenzy. —JD
CON: This adult enjoyed playing with the toys that come with game more than the repetitive, simplistic campaign itself. Seriously, the toys are awesome. —AM
In the tradition of many quality cable dramas, The Vanishing of Ethan Carter takes place in an idyllic town in the middle of nowhere that’s full of terrible occurrences. As a detective with supernatural abilities, you’ll communicate with the dead in order to uncover whatever disturbing, hidden secrets lie in Red Creek Valley.
WHY IT’S INTERESTING: Some of the best games don’t give you much to go on. Myst is the classic example here, a game that dropped you on an island with no explanation and left you to stumble across an intriguing mystery. There’s a bit more context to The Vanishing of Ethan Carter, but development studio The Astronauts seem committed to mostly staying out of the way, letting players rely on their own observations to discover the game’s secrets. “Show, don’t tell,” is just as important in video games as it is in other media—and one of the greatest tricks in video game horror is giving you the freedom to creep yourself out. —JR
You know how the first trailer for The Hobbit got you all excited? Because The Lord of the Rings films were great, so surely Hobbit would be, too? And then the movie was divided into like, 18 parts, each a year apart and all of them middling. That’s kind of what it’s been like for LOTR video games, except the bit about there being 18 parts isn’t all that hyperbolic. The pitch for Middle-earth: Shadow of Mordor is simple: what if a LOTR game wasn’t just good, but great?
PRO: There have been some good The Lord of the Rings games, but fans have been waiting for a great one, and Shadow of Mordor looks to be it. Combining the best of two major franchises—Assassin’s Creed and the Batman: Arkham games—Mordor adds in the promising Nemesis System. With it, your enemies are no longer simple sword fodder—they actually matter to main character Talion. Players can alter the balance of power by taking out ruling Uruks or bending them to his will, and the game’s randomized Uruk creator means you’ll never see the same Uruk twice. With the third-person action space dominated by sequels this year and next, it’s nice to see a new franchise try to stake its own claim in the genre. —JD
CON: The last boss battle is an anticlimactic string of quick-time events. Everything else? Pretty awesome. —AM
“People don’t want freedom. They want boundaries, rules, protection — from invaders and from themselves. People need a leader who can give them both the support and the constraints to keep chaos at bay. You give them that and they’ll follow. And that’s where I come in.”
As far as presidential addresses, it’s not exactly Lincolnesque or Jeffersonian — but then that’s not exactly what Kevin Spacey is going for in the first trailer for Call of Duty: Advanced Warfare. In fact, he might not even be a president; he sounds more like a corporate schemer from the military-industrial complex, like Giovanni Ribisi’s character in Avatar – swathed in Frank Underwood relish.
It’s somewhat perfect to have Spacey starring in the new Call of Duty, since his House of Cards character is such a fan of first-person shooters. The new game’s slogan, “power changes everything,” also playfully blends the two brands and characters. I’m in. Lock and load.
Watch the clip below: READ FULL STORY
There’s one thing every group of guys needs when they head into an epic battle: A super sexy sharp shooter on a nearby roof. And that’s just what they get in the latest trailer for Call of Duty: Ghosts.
The most recent video in the franchise’s “There’s a Soldier in All of Us” campaign stars Megan Fox as said sharp shooter when a group of friends find themselves being attacked. Directed by The Wolverine‘s James Mangold, the trailer follows the four soldiers through a demolished Las Vegas, a brief stint in outer space, a quick drive through snow-kissed mountains, and even a battle in Caracas, Venezuela, where they run into Fox.
Watch the trailer below: READ FULL STORY
Early in the campaign of Battlefield 4, a marine deals with an attacking dog by punching it right in the face. This is a not-so-subtle jab (well, more of a right cross) at rival series Call of Duty, whose upcoming Ghosts features a canine companion. Ever since Activision’s cash cow started breaking sales records annually, Electronic Arts has been increasingly determined to grab a piece of the military shooter pie with its Battlefield franchise. Battlefield 4 offers more explosions, more destruction and more multiplayer options than ever, and it certainly can go toe-to-toe with any Call of Duty. But you can’t help but wish it had aimed even higher.
Just like its predecessor (and every Call of Duty post-Modern Warfare), Battlefield 4’s single player campaign reminds you of that Woody Allen quote from Annie Hall. “Boy, the food at this place is really terrible,” says the first woman. The other one says, “Yeah, I know, and such small portions.” The campaign is extremely loud and incredibly short, a series of linear levels that funnel you from fight to fight, the only real objective being to kill anything that moves. There are occasionally some great set pieces, such as a firefight aboard a sinking battleship that has you dodging gunfire as airplanes slide off the flight deck into the roiling ocean. But many of the missions just have you shooting everything, clearing out the area, pressing forward and repeating. There’s some odd pacing and bad checkpointing that make the campaign feel overly long and tedious, despite clocking in at just six hours or so.
READ FULL STORY
Activision is trading Modern Warfare for Ghosts.
The video game publisher announced Wednesday that the next installment in its successful Call of Duty franchise will be titled Call of Duty: Ghosts and feature a new story and characters.
Activision Blizzard Inc. said Ghosts will be released Nov. 5 for PC, PlayStation 3, Xbox 360 and next-generation consoles.
The game is being developed by Infinity Ward, the Encino, Calif., studio that created the original Call of Duty and reignited the military first-person shooter franchise with 2007’s Call of Duty 4: Modern Warfare and its two sequels. READ FULL STORY
The newest installment in Activision’s hugely popular Call of Duty series, Black Ops II, has grossed $1 billion in just 15 days, making it the fastest-selling video game of all time.
The previous record-holder, 2011’s Call of Duty: Modern Warfare 3, reached $1 billion in 16 days. Activision would also like to point out that Avatar, the highest-grossing film of all time, took 17 days make as much.
The Call of Duty series’ single-player campaigns have always served as appetizers to the multi-player main course. Packed with set pieces and scripted events that could make Bruckheimer blush, they provide a few hours of forgettable thrills before fans jump online to frag their friends in the face. While the latest installment in the juggernaut franchise, Call of Duty: Black Ops 2, could have followed this same formula, collected a big fat paycheck, and called it a day, its developers at Treyarch have done something unexpected: They changed Call of Duty.
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