The Game: One of the most highly anticipated games of 2013, BioShock Infinite hopes to do for airships and American Exceptionalism what 2007’s BioShock did for underwater cities and Ayn Rand-ian Objectivism. Which is: Make them really, really cool. The game (for PS3, Xbox 360, and PC, and now due for release on March 26, 2013) is set in 1912, roughly 50 years before the events of BioShock — though I should add that it’s unclear whether these games are even set in the same basic universe. We follow ex-Pinkerton agent Booker DeWitt, as he infiltrates the massive, dazzling floating city of Columbia in order to find and rescue a mysterious woman named Elizabeth, who seems to be at the heart of both the city’s overriding mythology, and its ongoing civil war. The city was founded by a self-styled prophet named Father Comstock, whose loyal followers, keen on keeping Columbia a pure place of worship, are at odds with the violent insurgents known as the Vox Populi. Booker quickly discovers his simple rescue mission is anything but.
What We Played: At a special press preview event on Thursday, I got a good 90 minutes with the game, from the very opening sequence up to right before Booker first finds Elizabeth. READ FULL STORY