Destiny has been out nearly a week now, and EW is putting the futuristic shared-world shooter through the paces in our ongoing journal. This is the third entry; read the preceding posts from Joshua Rivera and Jonathon Dornbush.
Big picture, Destiny doesn’t live up to the hype. How could it? Bungie’s first non-Halo game since 2001 and first title with mega-publisher Activision cost a reported $500 million to develop and market (those gargantuan wraparound ads in Times Square can’t be cheap). The studio promised great things, so naturally expectations were sky-high. Alas, add it to the list of much-hyped 2014 releases such as Titanfall, Infamous: Second Son and Watch Dogs that have disappointed by merely being good, not great. (Well, except for Watch Dogs, which doesn’t even qualify for “good.”) The PS4 and Xbox One have been out for nearly a year, and people are still looking for a reason to justify dropping $400–$500 on a new system. Destiny probably isn’t it. After all, it’s available on previous generation hardware, and while it doesn’t look as pretty, it plays the same. So it doesn’t live up to the massive hype.
But my bigger concern is that it doesn’t even live up to Bungie’s Halo games. READ FULL STORY