
The Unfinished Swan is a videogame which began life as a grad school art project, which explains how the game — coming to the PlayStation Network next week — wound up with such a eccentric visual style. In this behind-the-scenes video, the developers at Giant Sparrow talk about crafting the distinctive aesthetic of the storybook game. “I want people to feel like they’re having a good dinner,” says art director Hokyo Lim, “Like you’re eating something very soft, very tasty.” Watch the video:
Follow Darren on Twitter: @DarrenFranich
READ MORE:
‘The Unfinished Swan’ videogame review: Or, Jackson Pollock does ‘Where the Wild Things Are’
‘Journey’ videogame review: A glorious, thoughtful, moving masterpiece
‘Dishonored’ review: A great new stealth game (Bonus: Not a sequel!)
Videogames I Grew Up With: The EW Staff Speaks!







