Despite its ungainly title, there really isn’t anything all that “new” to New Super Mario Bros. Wii, the umpteenth entry in Nintendo’s vast Mario empire. If anything, it’s a deliberately nostalgic, graphically updated throwback to the mustachioed plumber’s old 2-D, side-scrolling adventures. Yet again, Princess Peach is kidnapped by the big bad Bowser and his odd little coterie of mini-Bowser minions. (Are these horn-shelled doofuses his offspring? Brothers? Nephews? Water-induced clones a la the gremlins in Gremlins?) Yet again, Mario and his brother Luigi must save the helpless maiden by flattening toadstools and dodging slow-moving giant bullets through multiple levels on eight distinctive themed worlds (i.e. the desert world, the jungle world, the Mount Doom world). And yet again, the brothers Mario are aided by special mushrooms, flowers, and animalized suits that embiggen and/or imbue them with the power to throw balls of flame or zip through the air.
Yes, some of these items are, technically, “new”: A blue flower gives you the power to throw ice balls, as does a penguin suit that also keeps you firmly planted on those insidiously slippery ice sheets. The Wii’s motion-sensitive controls — used here for spinning your character, lifting objects, or moving certain platforms — lend another wrinkle to the franchise’s addictive challenges to your hand-eye coordination. And the entire enterprise has been graphically updated with a semi-three-dimensional sheen — which is really just a spit-and-polish on the first New Super Mario Bros., released for Nintendo’s hand-held DS in 2006. But really, the only true innovation is the ability to have four people play at once, as allies aiding each other through the treacherous terrain, or outright foes able to toss you out of the game with an expert flick of an empty turtle shell.
The four-players-at-the-same-time feature is also the game’s most prominent selling point, and it is certainly chaotic fun. But strangely, your ability to enjoy it has very little to do with the game itself, and much more to do with the people playing it with you. In the cooperative play, a low-skilled straggler can drag everybody down, and in the “free-for-all” play, if your friends aren’t as, er, cutthroat as you are, you may find yourself in a pitched argument over the morality of deliberately accidentally nudging your buddy’s Luigi off a cliff while racing to grab a power mushroom. Trust me, moral arguments over a Mario game does not a fun Saturday afternoon make, especially when it’s with a significant other who’s already thrown down a controller in an outraged huff.
But even playing NSMBW solo, it’s remarkable just how much you’ll still enjoy hopping on Yoshi for a quick ride, or running at breakneck speed to evade the ginormous metal spikes rushing to crush you into a bloody pulp. (Well, okay, blood never, ever features in Mario games, and given the Mario game designers’ fetish for festooning you with an ample supply of 1-Up mushrooms, death is never much more than a fleeting annoyance. But I digress.) It’s a testimony to the Mario formula’s sturdy construction that after Super Mario Bros., Super Mario Bros. 2, Super Mario Bros. 3, Super Mario World, Super Mario Land, Super Mario Land 2, Super Mario World 2: Yoshi’s Island, Super Mario 64, Super Mario Sunshine, Super Mario 64 DS, New Super Mario Bros., Super Mario Galaxy, and now New Super Mario Bros. Wii, saving the princess and breaking bricks with your fist still hasn’t lost its charm. B+
Before I turn the comments over to you, dear readers, one quick question: If you were to re-imagine the Mario formula, what spin would you take on it? Me, I’ve been fantasizing about just what an ultra-realistic, opened-ended version of a Mario game would look like — would it be a Grand Theft Auto-style gritty masterpiece? Or would it kinda look like this?








What about Super Mario RPG? What about Paper Mario?
I love Paper Mario! I keep waiting for them to make Paper Luigi…
Both of those games are terrible. This new one is amazing.
Mario RPG and Paper Mario are not terrible! Blasphemy! Release the koopas on the heretic!
Mario RPG is a masterpiece. One of the Super NES’s finest games.
Don’t forget Super Mario Kart!
Hell Yeah! Mario Kart is the shiznit!!!
HELL YEAH! it is.
holler! this game rocks!
I played the game last night and there is lots of new stuff! I like being able to fly without a P wing and the levels are kind of cool
I disagree that Mario RPG and Paper Mario are terrible. They’re great games in their own right, but they probably shouldn’t be kept in the lineage of platformers otherwise being spoken of. Super Paper Mario might fit in, though! :]
I’m so excited!
The “mini-Bowser minions” are Bowser’s offspring. They made their first appearance in Super Mario Bros 3 for the NES. This game is tons of fun – I can’t wait to play it with some friends.
Yeah… the guy that wrote this article is an idiot and much like many of the writers at EW didn’t do his research.
LUVS IT PEOPLE!!!!
Clearly, we need a Mario RTS or a Mario FPS to complete the saga. Or some sort of Fable-esque morality tale where you start off neutral and, as you explore the Mushroom Kingdoms, you start becoming Mario or Wario. SimsSMB would also be interesting, if only to see what the unholy spawn of Peach and Bowser would look like.
Aw, you aren’t stomping Toadstools, but Goombas. Toadstools are good guys!
A SMB RTS would be hilarious. I’m picturing it to be like AoE but with harvesting coins and mushrooms.
Gotta get this baby quick!
I LOVE Super Mario for Wii. It reall brings me back to the old days of the first Nintendo! It’s so much fun, and I think it’s the perfect balance between old and new.
My favourite part is the different coloured Yoshis. It’s about time!
This game rules its a mesh of all the previous marios which takes you back to 2d side scrolling action the way it should be played. Unfortunately the yoshis no longer have their special abilities according to their color as they did in Super Mario Bros, thats really my only complaint. I want a blue yoshi that flies a yellow one that stomps and a red one that spits fire. Is that too much to ask for
I got the game a few days ago when it was released and I’m in world 6. I gotta say the difficulty level with this one is amped up considerably! You will die. A lot.
As far as re-thinking the Mario formula, I think an open-ended life simulation set in the Mario universe might be a fun idea. Kinda like Animal Crossing, but with some RPG battle elements and such.
I’m glad someone else is dying a lot too!! I thought I was just Mario illiterate all of a sudden.