Are videogames recession-proof? That's how it's looking, according to a report from PricewaterhouseCoopers. Over the next five years, console, hand-held, and wireless games will continue to seduce consumers, what with their total funness, enduring worth, and relative affordability. Miracle of miracles.
According to the Hollywood Reporter's analysis of the report, this is how industry moneyheaps for for various entertainment industries will change by 2013:
Recorded music: $7.2 billion (shrinking 4.4 percent a year)
Videogames: $21.6 billion (up 5.8 percent a year)
Filmed entertainment: $45.1 billion (up 3.4 percent a year)
TV subscriptions and license fees: $97.3 billion (up 5.4 percent a year)
In a money crunch, I'm most likely to cut back on going to the movies or shelling out for fancyschmancy cable, but I'd have to be in a really severe crunch before I'd cut, say, my Internet access.
What about you, PopWatchers? Does this breakdown surprise you, or does this reflect how you'll shift your fun budget in the next few years?








No surprises. I turn to videogaming for cheap entertainment, when I can’t go out and need a fun challenge. Even old video games are great for hours long entertainment. Are these number reflective of rising prices, though? Video games seem to rise in price with new platforms, every couple of years, but records seem to be around the same price each year, and movie tickets seem to go up every year…